Every hook subscribes to the same pair of `matchMedia` queries through `useSyncExternalStore`. `useOnBreakpoint(listener)` runs only after the breakpoint changes; it does not report the initial value as a change.
## Root classes {#root-classes}
After mounting `BreakpointReactor`, the document root has exactly one of `.ui:mobile`, `.ui:tablet`, or `.ui:desktop`:
```tsx
import { BreakpointReactor } from "@workspace/ui/hooks/use-breakpoint"
;<>
<BreakpointReactor />
<App />
</>
```
`globals.css` registers these as the custom `mobile:`, `tablet:`, and `desktop:` variants, allowing CSS and behavioral code to share the same three-range definition.
The server snapshot is fixed to `desktop` so SSR remains deterministic. To write the real class before hydration, place the result of `getBreakpointInitializationScript()` in an inline script in the document head:
```tsx
import { getBreakpointInitializationScript } from "@workspace/ui/hooks/use-breakpoint"
Pass the application's nonce under a strict CSP. The script only synchronizes the initial class; it does not replace `BreakpointReactor` for later viewport changes.
`Button` already uses `useRippleRef`, so ordinary buttons need no extra setup. Use the hook directly for a custom interactive surface:
```tsx
import { useRipple } from "@workspace/ui/hooks/use-ripple"
export function Tile() {
const ref = useRipple<HTMLButtonElement>({
duration: 500,
opacity: 0.2,
rippleClassName: "bg-primary",
})
return (
<button ref={ref} className="relative">
Open project
</button>
)
}
```
The element must establish a positioned containing block, normally with `relative`. The hook ignores disabled controls, `aria-disabled="true"`, and non-primary mouse buttons, and removes listeners and animation nodes when the ref changes or unmounts. Use `useRippleRef(ref, options)` when merging an external ref.