Refactor AI Agent and AI Config handling across multiple files
- Updated function signatures to accept AI Agent and AI Config as non-pointer types for better clarity and safety. - Modified instances where AI Agent and AI Config were dereferenced to improve code readability. - Removed unnecessary nil checks for AI Agent and AI Config, simplifying the logic. - Adjusted related tests and services to align with the new function signatures. - Cleaned up code in runtime, skills, and executor packages to ensure consistency in handling AI configurations.
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@@ -72,10 +72,7 @@ func (c *toolCatalog) parseSkillAllowedToolCodes(skill *models.SkillDefinition)
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return toolx.NormalizeToolCodes(items)
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}
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func (c *toolCatalog) parseAgentAllowedToolCodes(aiAgent *models.AIAgent) []string {
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if aiAgent == nil {
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return nil
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}
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func (c *toolCatalog) parseAgentAllowedToolCodes(aiAgent models.AIAgent) []string {
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ret := make([]string, 0)
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if raw := strings.TrimSpace(aiAgent.AllowedMCPTools); raw != "" {
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items, err := toolx.ParseAgentMCPToolsJSON(raw)
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@@ -94,6 +91,6 @@ func (c *toolCatalog) parseAgentAllowedToolCodes(aiAgent *models.AIAgent) []stri
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return toolx.NormalizeToolCodes(ret)
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}
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func (c *toolCatalog) resolveAllowedToolCodes(aiAgent *models.AIAgent, skill *models.SkillDefinition) []string {
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func (c *toolCatalog) resolveAllowedToolCodes(aiAgent models.AIAgent, skill *models.SkillDefinition) []string {
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return toolx.IntersectToolCodes(c.parseAgentAllowedToolCodes(aiAgent), c.parseSkillAllowedToolCodes(skill))
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}
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