Refactor AI Agent and AI Config handling across multiple files
- Updated function signatures to accept AI Agent and AI Config as non-pointer types for better clarity and safety. - Modified instances where AI Agent and AI Config were dereferenced to improve code readability. - Removed unnecessary nil checks for AI Agent and AI Config, simplifying the logic. - Adjusted related tests and services to align with the new function signatures. - Cleaned up code in runtime, skills, and executor packages to ensure consistency in handling AI configurations.
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@@ -16,7 +16,7 @@ type intentTriggerConfig struct {
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}
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// MatchSkill 对单个 SkillDefinition 执行命中判断。
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func MatchSkill(execCtx context.Context, ctx RuntimeContext, aiAgent *models.AIAgent, aiConfig *models.AIConfig) (*models.SkillDefinition, string, *RouteTrace, error) {
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func MatchSkill(execCtx context.Context, ctx RuntimeContext) (*models.SkillDefinition, string, *RouteTrace, error) {
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loader := newCandidateLoader()
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if strs.IsNotBlank(ctx.ManualSkillCode) {
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skill := loader.findManualSkillDefinition(ctx.ManualSkillCode)
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@@ -29,7 +29,7 @@ func MatchSkill(execCtx context.Context, ctx RuntimeContext, aiAgent *models.AIA
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}, nil
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}
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candidates := loader.loadCandidateSkills(aiAgent)
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candidates := loader.loadCandidateSkills(ctx.AIAgent)
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trace := &RouteTrace{
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Status: "started",
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CandidateSkillCodes: make([]string, 0, len(candidates)),
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@@ -53,7 +53,7 @@ func MatchSkill(execCtx context.Context, ctx RuntimeContext, aiAgent *models.AIA
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}
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}
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selected, routeTrace, err := routeSkillWithLLM(execCtx, aiConfig, ctx.UserMessage, candidates)
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selected, routeTrace, err := routeSkillWithLLM(execCtx, ctx.AIConfig, ctx.UserMessage, candidates)
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if routeTrace != nil {
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trace.Status = routeTrace.Status
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trace.SelectedSkillCode = routeTrace.SelectedSkillCode
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