update web to dashboard
This commit is contained in:
@@ -0,0 +1,427 @@
|
||||
"use client"
|
||||
|
||||
import { useCallback, useEffect, useState } from "react"
|
||||
import {
|
||||
BrainCircuitIcon,
|
||||
BugIcon,
|
||||
MoreHorizontalIcon,
|
||||
PlusIcon,
|
||||
RefreshCwIcon,
|
||||
SearchIcon,
|
||||
Trash2Icon,
|
||||
} from "lucide-react"
|
||||
import { toast } from "sonner"
|
||||
|
||||
import { ListPagination } from "@/components/list-pagination"
|
||||
import { OptionCombobox } from "@/components/option-combobox"
|
||||
import { Badge } from "@/components/ui/badge"
|
||||
import { Button } from "@/components/ui/button"
|
||||
import { ButtonGroup } from "@/components/ui/button-group"
|
||||
import {
|
||||
DropdownMenu,
|
||||
DropdownMenuContent,
|
||||
DropdownMenuItem,
|
||||
DropdownMenuTrigger,
|
||||
} from "@/components/ui/dropdown-menu"
|
||||
import { Input } from "@/components/ui/input"
|
||||
import { Switch } from "@/components/ui/switch"
|
||||
import {
|
||||
Table,
|
||||
TableBody,
|
||||
TableCell,
|
||||
TableHead,
|
||||
TableHeader,
|
||||
TableRow,
|
||||
} from "@/components/ui/table"
|
||||
import {
|
||||
createSkillDefinition,
|
||||
deleteSkillDefinition,
|
||||
fetchSkillDefinitions,
|
||||
updateSkillDefinition,
|
||||
updateSkillDefinitionStatus,
|
||||
type CreateSkillDefinitionPayload,
|
||||
type PageResult,
|
||||
type SkillDefinition,
|
||||
} from "@/lib/api/admin"
|
||||
import { Status, StatusLabels } from "@/lib/generated/enums"
|
||||
import { getEnumLabel, getEnumOptions } from "@/lib/enums"
|
||||
import { formatDateTime } from "@/lib/utils"
|
||||
import { EditDialog } from "./_components/edit"
|
||||
import { DebugDialog } from "./_components/debug-dialog"
|
||||
|
||||
const statusFilterOptions = [
|
||||
{ value: "all", label: "全部状态" },
|
||||
...getEnumOptions(StatusLabels).map((option) => ({
|
||||
value: String(option.value),
|
||||
label: option.label,
|
||||
})),
|
||||
]
|
||||
|
||||
type SkillRowProps = {
|
||||
item: SkillDefinition
|
||||
actionLoadingId: number | null
|
||||
openEditDialog: (item: SkillDefinition) => void
|
||||
openDebugDialog: (item: SkillDefinition) => void
|
||||
handleToggleStatus: (item: SkillDefinition) => void
|
||||
handleDelete: (item: SkillDefinition) => void
|
||||
}
|
||||
|
||||
function SkillRow({
|
||||
item,
|
||||
actionLoadingId,
|
||||
openEditDialog,
|
||||
openDebugDialog,
|
||||
handleToggleStatus,
|
||||
handleDelete,
|
||||
}: SkillRowProps) {
|
||||
|
||||
return (
|
||||
<TableRow>
|
||||
<TableCell>
|
||||
<div className="flex items-start gap-3">
|
||||
<div className="mt-0.5 flex size-10 items-center justify-center rounded-2xl bg-muted text-muted-foreground">
|
||||
<BrainCircuitIcon className="size-4" />
|
||||
</div>
|
||||
<div className="min-w-0">
|
||||
<div className="flex flex-wrap items-center gap-2">
|
||||
<div className="font-medium">{item.name}</div>
|
||||
<Badge variant="outline">{item.code}</Badge>
|
||||
<Badge variant="secondary">白名单 {item.toolWhitelist.length}</Badge>
|
||||
<Badge variant="secondary">示例 {item.examples.length}</Badge>
|
||||
</div>
|
||||
<div className="mt-2 space-y-2">
|
||||
<div className="line-clamp-2 text-sm leading-6 text-muted-foreground">
|
||||
{item.description || "暂无描述"}
|
||||
</div>
|
||||
</div>
|
||||
{item.toolWhitelist.length > 0 ? (
|
||||
<div className="mt-2 flex flex-wrap gap-2">
|
||||
{item.toolWhitelist.slice(0, 3).map((toolCode) => (
|
||||
<Badge key={toolCode} variant="outline">
|
||||
{toolCode}
|
||||
</Badge>
|
||||
))}
|
||||
{item.toolWhitelist.length > 3 ? (
|
||||
<Badge variant="outline">+{item.toolWhitelist.length - 3}</Badge>
|
||||
) : null}
|
||||
</div>
|
||||
) : null}
|
||||
</div>
|
||||
</div>
|
||||
</TableCell>
|
||||
<TableCell>
|
||||
<div className="flex items-center gap-3">
|
||||
<Switch
|
||||
checked={item.status === Status.Ok}
|
||||
disabled={actionLoadingId === item.id}
|
||||
onCheckedChange={() => void handleToggleStatus(item)}
|
||||
aria-label={`${item.name} 状态切换`}
|
||||
/>
|
||||
<Badge variant={item.status === Status.Ok ? "default" : "outline"}>
|
||||
{getEnumLabel(StatusLabels, item.status as keyof typeof StatusLabels)}
|
||||
</Badge>
|
||||
</div>
|
||||
</TableCell>
|
||||
<TableCell>
|
||||
<div className="space-y-1 text-sm">
|
||||
<div>{formatDateTime(item.updatedAt)}</div>
|
||||
<div className="text-xs text-muted-foreground">
|
||||
{item.updateUserName || "-"}
|
||||
</div>
|
||||
</div>
|
||||
</TableCell>
|
||||
<TableCell className="text-right">
|
||||
<ButtonGroup className="ml-auto">
|
||||
<Button variant="outline" size="sm" onClick={() => openDebugDialog(item)}>
|
||||
<BugIcon />
|
||||
调试
|
||||
</Button>
|
||||
<Button variant="outline" size="sm" onClick={() => openEditDialog(item)}>
|
||||
编辑
|
||||
</Button>
|
||||
<DropdownMenu>
|
||||
<DropdownMenuTrigger
|
||||
render={<Button variant="outline" size="icon-sm" />}
|
||||
aria-label={`更多操作 ${item.name}`}
|
||||
>
|
||||
<MoreHorizontalIcon />
|
||||
</DropdownMenuTrigger>
|
||||
<DropdownMenuContent align="end" className="w-40 min-w-40">
|
||||
<DropdownMenuItem
|
||||
disabled={actionLoadingId === item.id}
|
||||
onClick={() => void handleDelete(item)}
|
||||
className="text-destructive focus:text-destructive"
|
||||
>
|
||||
<Trash2Icon />
|
||||
{actionLoadingId === item.id ? "删除中..." : "删除"}
|
||||
</DropdownMenuItem>
|
||||
</DropdownMenuContent>
|
||||
</DropdownMenu>
|
||||
</ButtonGroup>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
)
|
||||
}
|
||||
|
||||
export default function DashboardSkillsPage() {
|
||||
const [nameInput, setNameInput] = useState("")
|
||||
const [codeInput, setCodeInput] = useState("")
|
||||
const [statusFilterInput, setStatusFilterInput] = useState("all")
|
||||
const [name, setName] = useState("")
|
||||
const [code, setCode] = useState("")
|
||||
const [statusFilter, setStatusFilter] = useState("all")
|
||||
const [page, setPage] = useState(1)
|
||||
const [limit, setLimit] = useState(20)
|
||||
const [loading, setLoading] = useState(true)
|
||||
const [saving, setSaving] = useState(false)
|
||||
const [actionLoadingId, setActionLoadingId] = useState<number | null>(null)
|
||||
const [dialogOpen, setDialogOpen] = useState(false)
|
||||
const [debugDialogOpen, setDebugDialogOpen] = useState(false)
|
||||
const [editingItem, setEditingItem] = useState<SkillDefinition | null>(null)
|
||||
const [debuggingItem, setDebuggingItem] = useState<SkillDefinition | null>(null)
|
||||
const [result, setResult] = useState<PageResult<SkillDefinition>>({
|
||||
results: [],
|
||||
page: { page: 1, limit: 20, total: 0 },
|
||||
})
|
||||
|
||||
const loadData = useCallback(async () => {
|
||||
setLoading(true)
|
||||
try {
|
||||
const data = await fetchSkillDefinitions({
|
||||
name: name.trim() || undefined,
|
||||
code: code.trim() || undefined,
|
||||
status: statusFilter === "all" ? undefined : Number(statusFilter),
|
||||
page,
|
||||
limit,
|
||||
})
|
||||
setResult(data)
|
||||
} catch (error) {
|
||||
toast.error(error instanceof Error ? error.message : "加载 Skills 失败")
|
||||
} finally {
|
||||
setLoading(false)
|
||||
}
|
||||
}, [name, code, statusFilter, page, limit])
|
||||
|
||||
useEffect(() => {
|
||||
void loadData()
|
||||
}, [loadData])
|
||||
|
||||
function applyFilters() {
|
||||
setName(nameInput)
|
||||
setCode(codeInput)
|
||||
setStatusFilter(statusFilterInput)
|
||||
setPage(1)
|
||||
}
|
||||
|
||||
function handleFilterKeyDown(event: React.KeyboardEvent<HTMLInputElement>) {
|
||||
if (event.key !== "Enter") {
|
||||
return
|
||||
}
|
||||
event.preventDefault()
|
||||
applyFilters()
|
||||
}
|
||||
|
||||
function handlePageChange(nextPage: number) {
|
||||
if (nextPage < 1 || nextPage === page) {
|
||||
return
|
||||
}
|
||||
setPage(nextPage)
|
||||
}
|
||||
|
||||
function openCreateDialog() {
|
||||
setEditingItem(null)
|
||||
setDialogOpen(true)
|
||||
}
|
||||
|
||||
function openEditDialog(item: SkillDefinition) {
|
||||
setEditingItem(item)
|
||||
setDialogOpen(true)
|
||||
}
|
||||
|
||||
function openDebugDialog(item: SkillDefinition) {
|
||||
setDebuggingItem(item)
|
||||
setDebugDialogOpen(true)
|
||||
}
|
||||
|
||||
function handleDialogOpenChange(open: boolean) {
|
||||
if (saving) {
|
||||
return
|
||||
}
|
||||
if (!open) {
|
||||
setEditingItem(null)
|
||||
}
|
||||
setDialogOpen(open)
|
||||
}
|
||||
|
||||
function handleDebugDialogOpenChange(open: boolean) {
|
||||
if (!open) {
|
||||
setDebuggingItem(null)
|
||||
}
|
||||
setDebugDialogOpen(open)
|
||||
}
|
||||
|
||||
async function handleSubmit(payload: CreateSkillDefinitionPayload) {
|
||||
if (saving) {
|
||||
return
|
||||
}
|
||||
|
||||
setSaving(true)
|
||||
try {
|
||||
if (editingItem) {
|
||||
await updateSkillDefinition({
|
||||
id: editingItem.id,
|
||||
...payload,
|
||||
})
|
||||
toast.success(`已更新 Skill:${editingItem.name}`)
|
||||
} else {
|
||||
await createSkillDefinition(payload)
|
||||
toast.success(`已创建 Skill:${payload.name}`)
|
||||
}
|
||||
setDialogOpen(false)
|
||||
setEditingItem(null)
|
||||
await loadData()
|
||||
} catch (error) {
|
||||
toast.error(error instanceof Error ? error.message : "保存 Skill 失败")
|
||||
} finally {
|
||||
setSaving(false)
|
||||
}
|
||||
}
|
||||
|
||||
async function handleToggleStatus(item: SkillDefinition) {
|
||||
const nextStatus = item.status === Status.Ok ? Status.Disabled : Status.Ok
|
||||
|
||||
setActionLoadingId(item.id)
|
||||
try {
|
||||
await updateSkillDefinitionStatus(item.id, nextStatus)
|
||||
toast.success(`已${nextStatus === Status.Ok ? "启用" : "停用"}:${item.name}`)
|
||||
await loadData()
|
||||
} catch (error) {
|
||||
toast.error(error instanceof Error ? error.message : "更新状态失败")
|
||||
} finally {
|
||||
setActionLoadingId(null)
|
||||
}
|
||||
}
|
||||
|
||||
async function handleDelete(item: SkillDefinition) {
|
||||
setActionLoadingId(item.id)
|
||||
try {
|
||||
await deleteSkillDefinition(item.id)
|
||||
toast.success(`已删除 Skill:${item.name}`)
|
||||
await loadData()
|
||||
} catch (error) {
|
||||
toast.error(error instanceof Error ? error.message : "删除 Skill 失败")
|
||||
} finally {
|
||||
setActionLoadingId(null)
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<div className="flex flex-1 flex-col gap-6 p-4 lg:p-6">
|
||||
<div className="flex flex-col gap-2 xl:flex-row xl:items-center xl:justify-end">
|
||||
<div className="relative min-w-72">
|
||||
<SearchIcon className="pointer-events-none absolute top-1/2 left-3 size-4 -translate-y-1/2 text-muted-foreground" />
|
||||
<Input
|
||||
value={nameInput}
|
||||
onChange={(event) => setNameInput(event.target.value)}
|
||||
onKeyDown={handleFilterKeyDown}
|
||||
placeholder="按名称筛选"
|
||||
className="pl-9"
|
||||
/>
|
||||
</div>
|
||||
<Input
|
||||
value={codeInput}
|
||||
onChange={(event) => setCodeInput(event.target.value)}
|
||||
onKeyDown={handleFilterKeyDown}
|
||||
placeholder="按编码筛选"
|
||||
className="w-full xl:w-56"
|
||||
/>
|
||||
<div className="w-full xl:w-36">
|
||||
<OptionCombobox
|
||||
value={statusFilterInput}
|
||||
options={statusFilterOptions}
|
||||
placeholder="全部状态"
|
||||
searchPlaceholder="搜索状态"
|
||||
emptyText="未找到状态"
|
||||
onChange={setStatusFilterInput}
|
||||
/>
|
||||
</div>
|
||||
<Button variant="outline" onClick={applyFilters} disabled={loading}>
|
||||
<SearchIcon />
|
||||
查询
|
||||
</Button>
|
||||
<Button variant="outline" onClick={() => void loadData()} disabled={loading}>
|
||||
<RefreshCwIcon className={loading ? "animate-spin" : ""} />
|
||||
刷新列表
|
||||
</Button>
|
||||
<Button onClick={openCreateDialog}>
|
||||
<PlusIcon />
|
||||
新建
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
<div className="space-y-4">
|
||||
<div className="overflow-hidden rounded-2xl border bg-background">
|
||||
<Table>
|
||||
<TableHeader className="bg-muted/40">
|
||||
<TableRow>
|
||||
<TableHead>Skill</TableHead>
|
||||
<TableHead>状态</TableHead>
|
||||
<TableHead>最近更新</TableHead>
|
||||
<TableHead className="w-[168px] text-right">操作</TableHead>
|
||||
</TableRow>
|
||||
</TableHeader>
|
||||
<TableBody>
|
||||
{!loading && result.results.length === 0 ? (
|
||||
<TableRow>
|
||||
<TableCell colSpan={4} className="py-12 text-center text-muted-foreground">
|
||||
没有匹配的 Skill
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
) : null}
|
||||
{result.results.map((item) => (
|
||||
<SkillRow
|
||||
key={item.id}
|
||||
item={item}
|
||||
actionLoadingId={actionLoadingId}
|
||||
openEditDialog={openEditDialog}
|
||||
openDebugDialog={openDebugDialog}
|
||||
handleToggleStatus={handleToggleStatus}
|
||||
handleDelete={handleDelete}
|
||||
/>
|
||||
))}
|
||||
</TableBody>
|
||||
</Table>
|
||||
<div className="border-t px-4 py-3">
|
||||
<ListPagination
|
||||
page={result.page.page}
|
||||
total={result.page.total}
|
||||
limit={limit}
|
||||
loading={loading}
|
||||
onPageChange={handlePageChange}
|
||||
onLimitChange={(nextLimit) => {
|
||||
setLimit(nextLimit)
|
||||
setPage(1)
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<EditDialog
|
||||
open={dialogOpen}
|
||||
saving={saving}
|
||||
itemId={editingItem?.id ?? null}
|
||||
onOpenChange={handleDialogOpenChange}
|
||||
onSubmit={handleSubmit}
|
||||
/>
|
||||
<DebugDialog
|
||||
open={debugDialogOpen}
|
||||
skillCode={debuggingItem?.code ?? ""}
|
||||
skillName={debuggingItem?.name ?? ""}
|
||||
onOpenChange={handleDebugDialogOpenChange}
|
||||
/>
|
||||
</>
|
||||
)
|
||||
}
|
||||
Reference in New Issue
Block a user