feat(skill): implement restore functionality for Skill Definitions

This commit is contained in:
mlogclub
2026-04-17 15:54:09 +08:00
parent 48564ec384
commit c9a763024c
4 changed files with 119 additions and 14 deletions
@@ -7,6 +7,7 @@ import {
MoreHorizontalIcon,
PlusIcon,
RefreshCwIcon,
RotateCcwIcon,
SearchIcon,
Trash2Icon,
} from "lucide-react"
@@ -37,6 +38,7 @@ import {
createSkillDefinition,
deleteSkillDefinition,
fetchSkillDefinitions,
restoreSkillDefinition,
updateSkillDefinition,
updateSkillDefinitionStatus,
type CreateSkillDefinitionPayload,
@@ -64,6 +66,7 @@ type SkillRowProps = {
openDebugDialog: (item: SkillDefinition) => void
handleToggleStatus: (item: SkillDefinition) => void
handleDelete: (item: SkillDefinition) => void
handleRestore: (item: SkillDefinition) => void
}
function SkillRow({
@@ -73,10 +76,17 @@ function SkillRow({
openDebugDialog,
handleToggleStatus,
handleDelete,
handleRestore,
}: SkillRowProps) {
const isDeleted = item.status === Status.Deleted
const statusBadgeVariant = isDeleted
? "destructive"
: item.status === Status.Ok
? "default"
: "outline"
return (
<TableRow>
<TableRow className={isDeleted ? "bg-destructive/5" : undefined}>
<TableCell>
<div className="flex items-start gap-3">
<div className="mt-0.5 flex size-10 items-center justify-center rounded-2xl bg-muted text-muted-foreground">
@@ -113,11 +123,11 @@ function SkillRow({
<div className="flex items-center gap-3">
<Switch
checked={item.status === Status.Ok}
disabled={actionLoadingId === item.id}
disabled={actionLoadingId === item.id || isDeleted}
onCheckedChange={() => void handleToggleStatus(item)}
aria-label={`${item.name} 状态切换`}
/>
<Badge variant={item.status === Status.Ok ? "default" : "outline"}>
<Badge variant={statusBadgeVariant}>
{getEnumLabel(StatusLabels, item.status as keyof typeof StatusLabels)}
</Badge>
</div>
@@ -147,14 +157,24 @@ function SkillRow({
<MoreHorizontalIcon />
</DropdownMenuTrigger>
<DropdownMenuContent align="end" className="w-40 min-w-40">
<DropdownMenuItem
disabled={actionLoadingId === item.id}
onClick={() => void handleDelete(item)}
className="text-destructive focus:text-destructive"
>
<Trash2Icon />
{actionLoadingId === item.id ? "删除中..." : "删除"}
</DropdownMenuItem>
{isDeleted ? (
<DropdownMenuItem
disabled={actionLoadingId === item.id}
onClick={() => void handleRestore(item)}
>
<RotateCcwIcon />
{actionLoadingId === item.id ? "恢复中..." : "恢复"}
</DropdownMenuItem>
) : (
<DropdownMenuItem
disabled={actionLoadingId === item.id}
onClick={() => void handleDelete(item)}
className="text-destructive focus:text-destructive"
>
<Trash2Icon />
{actionLoadingId === item.id ? "删除中..." : "删除"}
</DropdownMenuItem>
)}
</DropdownMenuContent>
</DropdownMenu>
</ButtonGroup>
@@ -288,6 +308,10 @@ export default function DashboardSkillsPage() {
}
async function handleToggleStatus(item: SkillDefinition) {
if (item.status === Status.Deleted) {
return
}
const nextStatus = item.status === Status.Ok ? Status.Disabled : Status.Ok
setActionLoadingId(item.id)
@@ -303,6 +327,10 @@ export default function DashboardSkillsPage() {
}
async function handleDelete(item: SkillDefinition) {
if (item.status === Status.Deleted) {
return
}
setActionLoadingId(item.id)
try {
await deleteSkillDefinition(item.id)
@@ -315,6 +343,23 @@ export default function DashboardSkillsPage() {
}
}
async function handleRestore(item: SkillDefinition) {
if (item.status !== Status.Deleted) {
return
}
setActionLoadingId(item.id)
try {
await restoreSkillDefinition(item.id)
toast.success(`已恢复 Skill${item.name}`)
await loadData()
} catch (error) {
toast.error(error instanceof Error ? error.message : "恢复 Skill 失败")
} finally {
setActionLoadingId(null)
}
}
return (
<>
<div className="flex flex-1 flex-col gap-6 p-4 lg:p-6">
@@ -388,6 +433,7 @@ export default function DashboardSkillsPage() {
openDebugDialog={openDebugDialog}
handleToggleStatus={handleToggleStatus}
handleDelete={handleDelete}
handleRestore={handleRestore}
/>
))}
</TableBody>