Init
This commit is contained in:
@@ -0,0 +1,265 @@
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"use client";
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import { zodResolver } from "@hookform/resolvers/zod";
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import { useEffect, useState } from "react";
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import { Resolver, useForm } from "react-hook-form";
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import { z } from "zod/v4";
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import { ProjectDialog } from "@/components/project-dialog";
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import { Button } from "@/components/ui/button";
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import {
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Field,
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FieldContent,
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FieldError,
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FieldLabel,
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} from "@/components/ui/field";
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import { Input } from "@/components/ui/input";
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import { Textarea } from "@/components/ui/textarea";
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import {
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fetchSkillDefinition,
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type CreateSkillDefinitionPayload,
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type SkillDefinition,
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} from "@/lib/api/admin";
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type SkillEditDialogProps = {
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open: boolean;
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saving: boolean;
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itemId: number | null;
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onOpenChange: (open: boolean) => void;
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onSubmit: (payload: CreateSkillDefinitionPayload) => Promise<void>;
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};
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const emptyForm: EditForm = {
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code: "",
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name: "",
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description: "",
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prompt: "",
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remark: "",
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};
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const skillFormSchema = z.object({
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code: z
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.string()
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.trim()
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.min(1, "Skill 编码不能为空")
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.regex(/^[a-zA-Z0-9_-]+$/, "Skill 编码仅支持字母、数字、下划线和中划线"),
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name: z.string().trim().min(1, "Skill 名称不能为空"),
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description: z.string().trim(),
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prompt: z.string().trim().min(1, "Prompt 不能为空"),
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remark: z.string().trim(),
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});
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type EditForm = z.infer<typeof skillFormSchema>;
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const editFormResolver = zodResolver(skillFormSchema as never) as Resolver<
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z.input<typeof skillFormSchema>,
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undefined,
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z.output<typeof skillFormSchema>
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>;
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function buildForm(item: SkillDefinition | null): EditForm {
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if (!item) {
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return emptyForm;
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}
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return {
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code: item.code,
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name: item.name,
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description: item.description ?? "",
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prompt: item.prompt ?? "",
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remark: item.remark ?? "",
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};
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}
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function buildPayload(form: EditForm): CreateSkillDefinitionPayload {
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return {
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code: form.code.trim(),
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name: form.name.trim(),
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description: form.description.trim(),
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prompt: form.prompt.trim(),
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remark: form.remark.trim(),
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};
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}
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export function EditDialog({
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open,
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saving,
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itemId,
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onOpenChange,
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onSubmit,
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}: SkillEditDialogProps) {
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if (!open) {
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return null;
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}
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return (
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<SkillEditDialogBody
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key={itemId ? `edit-${itemId}` : "create"}
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open={open}
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saving={saving}
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itemId={itemId}
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onOpenChange={onOpenChange}
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onSubmit={onSubmit}
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/>
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);
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}
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type SkillEditDialogBodyProps = SkillEditDialogProps;
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function SkillEditDialogBody({
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open,
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saving,
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itemId,
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onOpenChange,
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onSubmit,
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}: SkillEditDialogBodyProps) {
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const formId = "skill-definition-edit-form";
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const [loading, setLoading] = useState(false);
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const form = useForm<
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z.input<typeof skillFormSchema>,
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undefined,
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z.output<typeof skillFormSchema>
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>({
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resolver: editFormResolver,
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defaultValues: emptyForm,
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});
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const {
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handleSubmit,
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reset,
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register,
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formState: { errors },
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} = form;
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useEffect(() => {
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async function loadDetail() {
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if (!itemId) {
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reset(emptyForm);
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return;
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}
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setLoading(true);
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try {
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const data = await fetchSkillDefinition(itemId);
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reset(buildForm(data));
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} catch (error) {
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console.error("Failed to load skill definition:", error);
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} finally {
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setLoading(false);
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}
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}
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void loadDetail();
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}, [itemId, reset]);
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async function onFormSubmit(values: EditForm) {
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await onSubmit(buildPayload(values));
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}
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return (
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<ProjectDialog
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open={open}
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onOpenChange={onOpenChange}
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title={itemId ? "编辑" : "新建"}
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size="xl"
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allowFullscreen
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footer={
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<>
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<Button
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type="button"
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variant="outline"
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onClick={() => onOpenChange(false)}
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disabled={saving}
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>
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取消
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</Button>
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<Button type="submit" form={formId} disabled={saving || loading}>
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{saving ? "保存中..." : itemId ? "保存" : "创建"}
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</Button>
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</>
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}
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>
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{loading ? (
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<div className="flex items-center justify-center py-12">
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<div className="text-muted-foreground">加载中...</div>
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</div>
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) : (
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<form
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id={formId}
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onSubmit={handleSubmit(onFormSubmit)}
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className="space-y-4"
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>
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<div className="grid grid-cols-1 gap-4 sm:grid-cols-2">
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<Field data-invalid={!!errors.code}>
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<FieldLabel htmlFor="skill-code">编码</FieldLabel>
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<FieldContent>
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<Input
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id="skill-code"
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placeholder="例如:refund_skill"
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aria-invalid={!!errors.code}
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{...register("code")}
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/>
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<FieldError errors={[errors.code]} />
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</FieldContent>
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</Field>
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<Field data-invalid={!!errors.name}>
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<FieldLabel htmlFor="skill-name">名称</FieldLabel>
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<FieldContent>
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<Input
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id="skill-name"
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placeholder="例如:退款处理"
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aria-invalid={!!errors.name}
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{...register("name")}
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/>
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<FieldError errors={[errors.name]} />
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</FieldContent>
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</Field>
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</div>
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<Field data-invalid={!!errors.description}>
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<FieldLabel htmlFor="skill-description">描述</FieldLabel>
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<FieldContent>
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<Textarea
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id="skill-description"
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rows={3}
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placeholder="描述这个 Skill 的用途、边界和适用场景"
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aria-invalid={!!errors.description}
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{...register("description")}
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/>
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<FieldError errors={[errors.description]} />
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</FieldContent>
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</Field>
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<Field data-invalid={!!errors.prompt}>
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<FieldLabel htmlFor="skill-prompt">Prompt</FieldLabel>
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<FieldContent>
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<Textarea
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id="skill-prompt"
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rows={10}
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placeholder="请输入 Skill 的核心提示词模板"
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aria-invalid={!!errors.prompt}
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{...register("prompt")}
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/>
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<FieldError errors={[errors.prompt]} />
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</FieldContent>
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</Field>
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<Field data-invalid={!!errors.remark}>
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<FieldLabel htmlFor="skill-remark">备注</FieldLabel>
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<FieldContent>
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<Textarea
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id="skill-remark"
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rows={3}
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placeholder="记录内部备注或维护说明"
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aria-invalid={!!errors.remark}
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{...register("remark")}
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/>
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<FieldError errors={[errors.remark]} />
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</FieldContent>
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</Field>
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</form>
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)}
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</ProjectDialog>
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);
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}
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@@ -0,0 +1,523 @@
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"use client"
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import {
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closestCenter,
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DndContext,
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KeyboardSensor,
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MouseSensor,
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TouchSensor,
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useSensor,
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useSensors,
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type DragEndEvent,
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} from "@dnd-kit/core"
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import {
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arrayMove,
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SortableContext,
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sortableKeyboardCoordinates,
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useSortable,
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verticalListSortingStrategy,
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} from "@dnd-kit/sortable"
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import { CSS } from "@dnd-kit/utilities"
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import { useCallback, useEffect, useState, type CSSProperties } from "react"
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import {
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BrainCircuitIcon,
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GripVerticalIcon,
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MoreHorizontalIcon,
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PlusIcon,
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RefreshCwIcon,
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SearchIcon,
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Trash2Icon,
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} from "lucide-react"
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import { toast } from "sonner"
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import { ListPagination } from "@/components/list-pagination"
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import { OptionCombobox } from "@/components/option-combobox"
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import { Badge } from "@/components/ui/badge"
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import { Button } from "@/components/ui/button"
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import { ButtonGroup } from "@/components/ui/button-group"
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import {
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DropdownMenu,
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DropdownMenuContent,
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DropdownMenuItem,
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DropdownMenuTrigger,
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} from "@/components/ui/dropdown-menu"
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import { Input } from "@/components/ui/input"
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import { Switch } from "@/components/ui/switch"
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import {
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Table,
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TableBody,
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TableCell,
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TableHead,
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TableHeader,
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TableRow,
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} from "@/components/ui/table"
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import {
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createSkillDefinition,
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deleteSkillDefinition,
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fetchSkillDefinitions,
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updateSkillDefinition,
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updateSkillDefinitionPriority,
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updateSkillDefinitionStatus,
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type CreateSkillDefinitionPayload,
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type PageResult,
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type SkillDefinition,
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} from "@/lib/api/admin"
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import {
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Status,
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StatusLabels,
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} from "@/lib/generated/enums"
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import { getEnumLabel, getEnumOptions } from "@/lib/enums"
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import { cn, formatDateTime } from "@/lib/utils"
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import { EditDialog } from "./_components/edit"
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const statusFilterOptions = [
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{ value: "all", label: "全部状态" },
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...getEnumOptions(StatusLabels).map((option) => ({
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value: String(option.value),
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label: option.label,
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})),
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]
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type SortableSkillRowProps = {
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item: SkillDefinition
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disabled: boolean
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actionLoadingId: number | null
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openEditDialog: (item: SkillDefinition) => void
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handleToggleStatus: (item: SkillDefinition) => void
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handleDelete: (item: SkillDefinition) => void
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}
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function SortableSkillRow({
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item,
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disabled,
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actionLoadingId,
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openEditDialog,
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handleToggleStatus,
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handleDelete,
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}: SortableSkillRowProps) {
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const {
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attributes,
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listeners,
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setNodeRef,
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transform,
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transition,
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isDragging,
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} = useSortable({
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id: item.id,
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disabled,
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})
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const style: CSSProperties = {
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transform: CSS.Transform.toString(transform),
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transition,
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}
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return (
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<TableRow
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ref={setNodeRef}
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style={style}
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className={cn(
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isDragging && "relative z-10 bg-muted/60 shadow-sm",
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!disabled && "cursor-move",
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)}
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>
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<TableCell className="w-14">
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<Button
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type="button"
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variant="ghost"
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size="icon"
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className="size-8 cursor-grab active:cursor-grabbing"
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disabled={disabled}
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aria-label={`拖拽排序 ${item.name}`}
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{...attributes}
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{...listeners}
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>
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<GripVerticalIcon className="size-4 text-muted-foreground" />
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</Button>
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</TableCell>
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<TableCell>
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<div className="flex items-start gap-3">
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<div className="mt-0.5 flex size-10 items-center justify-center rounded-2xl bg-muted text-muted-foreground">
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<BrainCircuitIcon className="size-4" />
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</div>
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<div className="min-w-0">
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<div className="flex flex-wrap items-center gap-2">
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<div className="font-medium">{item.name}</div>
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<Badge variant="outline">{item.code}</Badge>
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</div>
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<div className="mt-1 line-clamp-2 text-sm text-muted-foreground">
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{item.description || "暂无描述"}
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</div>
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</div>
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</div>
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</TableCell>
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<TableCell>
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<div className="flex items-center gap-3">
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<Switch
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checked={item.status === Status.Ok}
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disabled={actionLoadingId === item.id}
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onCheckedChange={() => void handleToggleStatus(item)}
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aria-label={`${item.name} 状态切换`}
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/>
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<Badge
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variant={
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item.status === Status.Ok
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? "default"
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: "outline"
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}
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>
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{getEnumLabel(
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StatusLabels,
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item.status as keyof typeof StatusLabels
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||||
)}
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</Badge>
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</div>
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</TableCell>
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<TableCell>{item.priority}</TableCell>
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<TableCell>
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<div className="space-y-1 text-sm">
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<div>{formatDateTime(item.updatedAt)}</div>
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<div className="text-xs text-muted-foreground">
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{item.updateUserName || "-"}
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</div>
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</div>
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</TableCell>
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<TableCell className="text-right">
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<ButtonGroup className="ml-auto">
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||||
<Button
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||||
variant="outline"
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||||
size="sm"
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||||
onClick={() => openEditDialog(item)}
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||||
>
|
||||
编辑
|
||||
</Button>
|
||||
<DropdownMenu>
|
||||
<DropdownMenuTrigger
|
||||
render={<Button variant="outline" size="icon-sm" />}
|
||||
aria-label={`更多操作 ${item.name}`}
|
||||
>
|
||||
<MoreHorizontalIcon />
|
||||
</DropdownMenuTrigger>
|
||||
<DropdownMenuContent align="end" className="w-40 min-w-40">
|
||||
<DropdownMenuItem
|
||||
disabled={actionLoadingId === item.id}
|
||||
onClick={() => void handleDelete(item)}
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||||
className="text-destructive focus:text-destructive"
|
||||
>
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||||
<Trash2Icon />
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||||
{actionLoadingId === item.id ? "删除中..." : "删除"}
|
||||
</DropdownMenuItem>
|
||||
</DropdownMenuContent>
|
||||
</DropdownMenu>
|
||||
</ButtonGroup>
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
)
|
||||
}
|
||||
|
||||
export default function DashboardSkillsPage() {
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||||
const [nameInput, setNameInput] = useState("")
|
||||
const [codeInput, setCodeInput] = useState("")
|
||||
const [statusFilterInput, setStatusFilterInput] = useState("all")
|
||||
const [name, setName] = useState("")
|
||||
const [code, setCode] = useState("")
|
||||
const [statusFilter, setStatusFilter] = useState("all")
|
||||
const [page, setPage] = useState(1)
|
||||
const [limit, setLimit] = useState(20)
|
||||
const [loading, setLoading] = useState(true)
|
||||
const [saving, setSaving] = useState(false)
|
||||
const [actionLoadingId, setActionLoadingId] = useState<number | null>(null)
|
||||
const [sorting, setSorting] = useState(false)
|
||||
const [dialogOpen, setDialogOpen] = useState(false)
|
||||
const [editingItem, setEditingItem] = useState<SkillDefinition | null>(null)
|
||||
const [result, setResult] = useState<PageResult<SkillDefinition>>({
|
||||
results: [],
|
||||
page: { page: 1, limit: 20, total: 0 },
|
||||
})
|
||||
|
||||
const sensors = useSensors(
|
||||
useSensor(MouseSensor, {
|
||||
activationConstraint: { distance: 8 },
|
||||
}),
|
||||
useSensor(TouchSensor, {
|
||||
activationConstraint: { delay: 150, tolerance: 8 },
|
||||
}),
|
||||
useSensor(KeyboardSensor, {
|
||||
coordinateGetter: sortableKeyboardCoordinates,
|
||||
}),
|
||||
)
|
||||
|
||||
const loadData = useCallback(async () => {
|
||||
setLoading(true)
|
||||
try {
|
||||
const data = await fetchSkillDefinitions({
|
||||
name: name.trim() || undefined,
|
||||
code: code.trim() || undefined,
|
||||
status: statusFilter === "all" ? undefined : Number(statusFilter),
|
||||
page,
|
||||
limit,
|
||||
})
|
||||
setResult(data)
|
||||
} catch (error) {
|
||||
toast.error(error instanceof Error ? error.message : "加载 Skills 失败")
|
||||
} finally {
|
||||
setLoading(false)
|
||||
}
|
||||
}, [name, code, statusFilter, page, limit])
|
||||
|
||||
useEffect(() => {
|
||||
void loadData()
|
||||
}, [loadData])
|
||||
|
||||
function applyFilters() {
|
||||
setName(nameInput)
|
||||
setCode(codeInput)
|
||||
setStatusFilter(statusFilterInput)
|
||||
setPage(1)
|
||||
}
|
||||
|
||||
function handleFilterKeyDown(event: React.KeyboardEvent<HTMLInputElement>) {
|
||||
if (event.key !== "Enter") {
|
||||
return
|
||||
}
|
||||
event.preventDefault()
|
||||
applyFilters()
|
||||
}
|
||||
|
||||
function handlePageChange(nextPage: number) {
|
||||
if (nextPage < 1 || nextPage === page) {
|
||||
return
|
||||
}
|
||||
setPage(nextPage)
|
||||
}
|
||||
|
||||
function openCreateDialog() {
|
||||
setEditingItem(null)
|
||||
setDialogOpen(true)
|
||||
}
|
||||
|
||||
function openEditDialog(item: SkillDefinition) {
|
||||
setEditingItem(item)
|
||||
setDialogOpen(true)
|
||||
}
|
||||
|
||||
function handleDialogOpenChange(open: boolean) {
|
||||
if (saving) {
|
||||
return
|
||||
}
|
||||
if (!open) {
|
||||
setEditingItem(null)
|
||||
}
|
||||
setDialogOpen(open)
|
||||
}
|
||||
|
||||
async function handleSubmit(payload: CreateSkillDefinitionPayload) {
|
||||
if (saving) {
|
||||
return
|
||||
}
|
||||
|
||||
setSaving(true)
|
||||
try {
|
||||
if (editingItem) {
|
||||
await updateSkillDefinition({
|
||||
id: editingItem.id,
|
||||
...payload,
|
||||
})
|
||||
toast.success(`已更新 Skill:${editingItem.name}`)
|
||||
} else {
|
||||
await createSkillDefinition(payload)
|
||||
toast.success(`已创建 Skill:${payload.name}`)
|
||||
}
|
||||
setDialogOpen(false)
|
||||
setEditingItem(null)
|
||||
await loadData()
|
||||
} catch (error) {
|
||||
toast.error(error instanceof Error ? error.message : "保存 Skill 失败")
|
||||
} finally {
|
||||
setSaving(false)
|
||||
}
|
||||
}
|
||||
|
||||
async function handleToggleStatus(item: SkillDefinition) {
|
||||
const nextStatus =
|
||||
item.status === Status.Ok
|
||||
? Status.Disabled
|
||||
: Status.Ok
|
||||
|
||||
setActionLoadingId(item.id)
|
||||
try {
|
||||
await updateSkillDefinitionStatus(item.id, nextStatus)
|
||||
toast.success(`已${nextStatus === Status.Ok ? "启用" : "停用"}:${item.name}`)
|
||||
await loadData()
|
||||
} catch (error) {
|
||||
toast.error(error instanceof Error ? error.message : "更新状态失败")
|
||||
} finally {
|
||||
setActionLoadingId(null)
|
||||
}
|
||||
}
|
||||
|
||||
async function handleDelete(item: SkillDefinition) {
|
||||
setActionLoadingId(item.id)
|
||||
try {
|
||||
await deleteSkillDefinition(item.id)
|
||||
toast.success(`已删除 Skill:${item.name}`)
|
||||
await loadData()
|
||||
} catch (error) {
|
||||
toast.error(error instanceof Error ? error.message : "删除 Skill 失败")
|
||||
} finally {
|
||||
setActionLoadingId(null)
|
||||
}
|
||||
}
|
||||
|
||||
async function handleDragEnd(event: DragEndEvent) {
|
||||
const { active, over } = event
|
||||
if (!over || active.id === over.id || sorting) {
|
||||
return
|
||||
}
|
||||
|
||||
const previousResults = result.results
|
||||
const oldIndex = previousResults.findIndex((item) => item.id === active.id)
|
||||
const newIndex = previousResults.findIndex((item) => item.id === over.id)
|
||||
if (oldIndex < 0 || newIndex < 0) {
|
||||
return
|
||||
}
|
||||
|
||||
const nextResults = arrayMove(previousResults, oldIndex, newIndex)
|
||||
setResult((current) => ({
|
||||
...current,
|
||||
results: nextResults,
|
||||
}))
|
||||
setSorting(true)
|
||||
|
||||
try {
|
||||
await updateSkillDefinitionPriority(nextResults.map((item) => item.id))
|
||||
toast.success("Skill 优先级已更新")
|
||||
await loadData()
|
||||
} catch (error) {
|
||||
setResult((current) => ({
|
||||
...current,
|
||||
results: previousResults,
|
||||
}))
|
||||
toast.error(error instanceof Error ? error.message : "更新优先级失败")
|
||||
} finally {
|
||||
setSorting(false)
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<div className="flex flex-1 flex-col gap-6 p-4 lg:p-6">
|
||||
<div className="flex flex-col gap-2 xl:flex-row xl:items-center xl:justify-end">
|
||||
<div className="relative min-w-72">
|
||||
<SearchIcon className="pointer-events-none absolute top-1/2 left-3 size-4 -translate-y-1/2 text-muted-foreground" />
|
||||
<Input
|
||||
value={nameInput}
|
||||
onChange={(event) => setNameInput(event.target.value)}
|
||||
onKeyDown={handleFilterKeyDown}
|
||||
placeholder="按名称筛选"
|
||||
className="pl-9"
|
||||
/>
|
||||
</div>
|
||||
<Input
|
||||
value={codeInput}
|
||||
onChange={(event) => setCodeInput(event.target.value)}
|
||||
onKeyDown={handleFilterKeyDown}
|
||||
placeholder="按编码筛选"
|
||||
className="w-full xl:w-56"
|
||||
/>
|
||||
<div className="w-full xl:w-36">
|
||||
<OptionCombobox
|
||||
value={statusFilterInput}
|
||||
options={statusFilterOptions}
|
||||
placeholder="全部状态"
|
||||
searchPlaceholder="搜索状态"
|
||||
emptyText="未找到状态"
|
||||
onChange={setStatusFilterInput}
|
||||
/>
|
||||
</div>
|
||||
<Button variant="outline" onClick={applyFilters} disabled={loading}>
|
||||
<SearchIcon />
|
||||
查询
|
||||
</Button>
|
||||
<Button variant="outline" onClick={() => void loadData()} disabled={loading}>
|
||||
<RefreshCwIcon className={loading ? "animate-spin" : ""} />
|
||||
刷新列表
|
||||
</Button>
|
||||
<Button onClick={openCreateDialog}>
|
||||
<PlusIcon />
|
||||
新建
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
<div className="space-y-4">
|
||||
<div className="overflow-hidden rounded-2xl border bg-background">
|
||||
<DndContext
|
||||
sensors={sensors}
|
||||
collisionDetection={closestCenter}
|
||||
onDragEnd={handleDragEnd}
|
||||
>
|
||||
<Table>
|
||||
<TableHeader className="bg-muted/40">
|
||||
<TableRow>
|
||||
<TableHead className="w-14"></TableHead>
|
||||
<TableHead>Skill</TableHead>
|
||||
<TableHead>状态</TableHead>
|
||||
<TableHead>优先级</TableHead>
|
||||
<TableHead>最近更新</TableHead>
|
||||
<TableHead className="w-[92px] text-right">操作</TableHead>
|
||||
</TableRow>
|
||||
</TableHeader>
|
||||
<TableBody>
|
||||
{!loading && result.results.length === 0 ? (
|
||||
<TableRow>
|
||||
<TableCell colSpan={6} className="py-12 text-center text-muted-foreground">
|
||||
没有匹配的 Skill
|
||||
</TableCell>
|
||||
</TableRow>
|
||||
) : null}
|
||||
<SortableContext
|
||||
items={result.results.map((item) => item.id)}
|
||||
strategy={verticalListSortingStrategy}
|
||||
>
|
||||
{result.results.map((item) => (
|
||||
<SortableSkillRow
|
||||
key={item.id}
|
||||
item={item}
|
||||
disabled={sorting}
|
||||
actionLoadingId={actionLoadingId}
|
||||
openEditDialog={openEditDialog}
|
||||
handleToggleStatus={handleToggleStatus}
|
||||
handleDelete={handleDelete}
|
||||
/>
|
||||
))}
|
||||
</SortableContext>
|
||||
</TableBody>
|
||||
</Table>
|
||||
</DndContext>
|
||||
<div className="border-t px-4 py-3">
|
||||
<ListPagination
|
||||
page={result.page.page}
|
||||
total={result.page.total}
|
||||
limit={limit}
|
||||
loading={loading}
|
||||
onPageChange={handlePageChange}
|
||||
onLimitChange={(nextLimit) => {
|
||||
setLimit(nextLimit)
|
||||
setPage(1)
|
||||
}}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<EditDialog
|
||||
open={dialogOpen}
|
||||
saving={saving}
|
||||
itemId={editingItem?.id ?? null}
|
||||
onOpenChange={handleDialogOpenChange}
|
||||
onSubmit={handleSubmit}
|
||||
/>
|
||||
</>
|
||||
)
|
||||
}
|
||||
Reference in New Issue
Block a user