Files
ai-agent/internal/ai/application/runtime/application_service.go
T
mlogclub 847f688398 Refactor AI Agent configuration and workflow handling
- Removed runtime mode handling from AIAgentConfigWorkbench and related components.
- Updated tests to reflect changes in AI Agent policy copy and configuration.
- Changed terminology from "workflow" to "revision" in various components and API responses.
- Simplified agent binding logic in channel editing.
- Cleaned up unused variables and types related to runtime modes.
- Updated localization files for consistency with new terminology.
2026-07-27 23:29:02 +08:00

107 lines
3.8 KiB
Go

package runtime
import (
"context"
"strings"
"agent-desk/internal/pkg/enums"
"agent-desk/internal/pkg/errorsx"
svc "agent-desk/internal/services"
)
// ApplicationRunInput identifies the persisted inputs for an Agent reply.
// Loading these records here keeps channels and debug adapters independent of
// individual engine requirements.
type ApplicationRunInput struct {
ConversationID int64
MessageID int64
AIAgentID int64
}
type ApplicationResumeInput struct {
ApplicationRunInput
CheckPointID string
ResumeData map[string]string
}
// AgentApplicationService is the single application boundary before engine
// dispatch. It owns persisted input loading and relationship validation; the
// Agent Loop remains responsible only for runtime execution.
type AgentApplicationService struct {
runtime *Service
}
var DefaultAgentApplicationService = NewAgentApplicationService()
func NewAgentApplicationService() *AgentApplicationService {
return &AgentApplicationService{runtime: NewService()}
}
func (s *AgentApplicationService) Run(ctx context.Context, input ApplicationRunInput) (*RunResult, error) {
req, err := s.loadRequest(input)
if err != nil {
return nil, err
}
return s.RunPrepared(ctx, req)
}
// RunPrepared is for isolated adapters such as the dashboard debug session.
// Callers are responsible for constructing an ephemeral or already-validated
// request; no persistence side effects are introduced by this boundary.
func (s *AgentApplicationService) RunPrepared(ctx context.Context, req RunInput) (*RunResult, error) {
return s.runtime.Run(ctx, req)
}
func (s *AgentApplicationService) Resume(ctx context.Context, input ApplicationResumeInput) (*RunResult, error) {
req, err := s.loadRequest(input.ApplicationRunInput)
if err != nil {
return nil, err
}
checkPointID := strings.TrimSpace(input.CheckPointID)
interrupt := svc.ConversationInterruptService.GetByCheckPointID(checkPointID)
if interrupt == nil || interrupt.ConversationID != req.Conversation.ID {
return nil, errorsx.InvalidParam("pending conversation interrupt does not exist")
}
if interrupt.AIAgentID > 0 && interrupt.AIAgentID != req.AIAgent.ID {
return nil, errorsx.InvalidParam("interrupt does not belong to agent")
}
return s.ResumePrepared(ctx, ResumeInput{
Conversation: req.Conversation,
UserMessage: req.UserMessage,
AIAgent: req.AIAgent,
AIConfig: req.AIConfig,
CheckPointID: checkPointID,
ResumeData: input.ResumeData,
})
}
func (s *AgentApplicationService) ResumePrepared(ctx context.Context, req ResumeInput) (*RunResult, error) {
return s.runtime.Resume(ctx, req)
}
func (s *AgentApplicationService) loadRequest(input ApplicationRunInput) (RunInput, error) {
if input.ConversationID <= 0 || input.MessageID <= 0 || input.AIAgentID <= 0 {
return RunInput{}, errorsx.InvalidParam("conversation, message and agent are required")
}
conversation := svc.ConversationService.Get(input.ConversationID)
if conversation == nil {
return RunInput{}, errorsx.InvalidParam("conversation does not exist")
}
message := svc.MessageService.Get(input.MessageID)
if message == nil || message.ConversationID != conversation.ID {
return RunInput{}, errorsx.InvalidParam("message does not belong to conversation")
}
agent := svc.AIAgentService.Get(input.AIAgentID)
if agent == nil || agent.Status != enums.StatusOk {
return RunInput{}, errorsx.InvalidParam("ai agent is unavailable")
}
if conversation.AIAgentID > 0 && conversation.AIAgentID != agent.ID {
return RunInput{}, errorsx.InvalidParam("agent does not belong to conversation")
}
config := svc.AIConfigService.Get(agent.AIConfigID)
if config == nil || config.Status != enums.StatusOk {
return RunInput{}, errorsx.InvalidParam("ai config is unavailable")
}
return RunInput{Conversation: *conversation, UserMessage: *message, AIAgent: *agent, AIConfig: *config}, nil
}