Files
ai-agent/internal/builders/skill_builder.go
T
mlogclub 5d7c10aeab refactor: rename agent widget references to AI agent for consistency
- Updated runtime configuration to use __CS_AI_AGENT_WIDGET_CONFIG__ instead of __CS_AGENT_WIDGET_CONFIG__.
- Changed message types in support host bridge from "cs-agent" to "cs-ai-agent".
- Minified SDK script updated to reflect new AI agent naming conventions.
- Adjusted scrollbar styles in main.scss to use .cs-ai-agent-scrollbar instead of .cs-agent-scrollbar.
2026-05-30 21:19:36 +08:00

44 lines
1.2 KiB
Go

package builders
import (
"encoding/json"
"cs-ai-agent/internal/models"
"cs-ai-agent/internal/pkg/dto/response"
"cs-ai-agent/internal/pkg/enums"
)
func BuildSkillDefinitionResponse(item *models.SkillDefinition) response.SkillDefinitionResponse {
examples := make([]string, 0)
if raw := item.Examples; raw != "" {
_ = json.Unmarshal([]byte(raw), &examples)
}
toolWhitelist := make([]string, 0)
if raw := item.ToolWhitelist; raw != "" {
_ = json.Unmarshal([]byte(raw), &toolWhitelist)
}
return response.SkillDefinitionResponse{
ID: item.ID,
Code: item.Code,
Name: item.Name,
Description: item.Description,
Instruction: item.Instruction,
Examples: examples,
ToolWhitelist: toolWhitelist,
Status: int(item.Status),
StatusName: getSkillStatusName(item.Status),
Remark: item.Remark,
CreatedAt: item.CreatedAt,
UpdatedAt: item.UpdatedAt,
CreateUserName: item.CreateUserName,
UpdateUserName: item.UpdateUserName,
}
}
func getSkillStatusName(status enums.Status) string {
if label := enums.GetStatusLabel(status); label != "" {
return label
}
return "未知"
}