485 lines
15 KiB
TypeScript
485 lines
15 KiB
TypeScript
"use client"
|
||
|
||
import { useCallback, useEffect, useState } from "react"
|
||
import {
|
||
BrainCircuitIcon,
|
||
BugIcon,
|
||
MoreHorizontalIcon,
|
||
PlusIcon,
|
||
RefreshCwIcon,
|
||
RotateCcwIcon,
|
||
SearchIcon,
|
||
Trash2Icon,
|
||
} from "lucide-react"
|
||
import { toast } from "sonner"
|
||
|
||
import {
|
||
DashboardPage,
|
||
DashboardTableShell,
|
||
DashboardTableStateRow,
|
||
DashboardToolbar,
|
||
} from "@/components/dashboard-page"
|
||
import { ListPagination } from "@/components/list-pagination"
|
||
import { OptionCombobox } from "@/components/option-combobox"
|
||
import { Badge } from "@/components/ui/badge"
|
||
import { Button } from "@/components/ui/button"
|
||
import { ButtonGroup } from "@/components/ui/button-group"
|
||
import {
|
||
DropdownMenu,
|
||
DropdownMenuContent,
|
||
DropdownMenuItem,
|
||
DropdownMenuTrigger,
|
||
} from "@/components/ui/dropdown-menu"
|
||
import { Input } from "@/components/ui/input"
|
||
import { Switch } from "@/components/ui/switch"
|
||
import {
|
||
Table,
|
||
TableBody,
|
||
TableCell,
|
||
TableHead,
|
||
TableHeader,
|
||
TableRow,
|
||
} from "@/components/ui/table"
|
||
import {
|
||
createSkillDefinition,
|
||
deleteSkillDefinition,
|
||
fetchSkillDefinitions,
|
||
restoreSkillDefinition,
|
||
updateSkillDefinition,
|
||
updateSkillDefinitionStatus,
|
||
type CreateSkillDefinitionPayload,
|
||
type PageResult,
|
||
type SkillDefinition,
|
||
} from "@/lib/api/admin"
|
||
import { Status, StatusLabels } from "@/lib/generated/enums"
|
||
import { getEnumLabel, getEnumOptions } from "@/lib/enums"
|
||
import { formatDateTime } from "@/lib/utils"
|
||
import { EditDialog } from "./_components/edit"
|
||
import { DebugDialog } from "./_components/debug-dialog"
|
||
|
||
const statusFilterOptions = [
|
||
{ value: "all", label: "全部状态" },
|
||
...getEnumOptions(StatusLabels).map((option) => ({
|
||
value: String(option.value),
|
||
label: option.label,
|
||
})),
|
||
]
|
||
|
||
type SkillRowProps = {
|
||
item: SkillDefinition
|
||
actionLoadingId: number | null
|
||
openEditDialog: (item: SkillDefinition) => void
|
||
openDebugDialog: (item: SkillDefinition) => void
|
||
handleToggleStatus: (item: SkillDefinition) => void
|
||
handleDelete: (item: SkillDefinition) => void
|
||
handleRestore: (item: SkillDefinition) => void
|
||
}
|
||
|
||
function SkillRow({
|
||
item,
|
||
actionLoadingId,
|
||
openEditDialog,
|
||
openDebugDialog,
|
||
handleToggleStatus,
|
||
handleDelete,
|
||
handleRestore,
|
||
}: SkillRowProps) {
|
||
const isDeleted = item.status === Status.Deleted
|
||
const statusBadgeVariant = isDeleted
|
||
? "destructive"
|
||
: item.status === Status.Ok
|
||
? "default"
|
||
: "outline"
|
||
|
||
return (
|
||
<TableRow className={isDeleted ? "bg-destructive/5" : undefined}>
|
||
<TableCell>
|
||
<div className="flex items-start gap-3">
|
||
<div className="mt-0.5 flex size-10 items-center justify-center rounded-2xl bg-muted text-muted-foreground">
|
||
<BrainCircuitIcon className="size-4" />
|
||
</div>
|
||
<div className="min-w-0">
|
||
<div className="flex flex-wrap items-center gap-2">
|
||
<div className="font-medium">{item.name}</div>
|
||
<Badge variant="outline">{item.code}</Badge>
|
||
<Badge variant="secondary">白名单 {item.toolWhitelist.length}</Badge>
|
||
<Badge variant="secondary">示例 {item.examples.length}</Badge>
|
||
</div>
|
||
<div className="mt-2 space-y-2">
|
||
<div className="line-clamp-2 text-sm leading-6 text-muted-foreground">
|
||
{item.description || "暂无描述"}
|
||
</div>
|
||
</div>
|
||
{item.toolWhitelist.length > 0 ? (
|
||
<div className="mt-2 flex flex-wrap gap-2">
|
||
{item.toolWhitelist.slice(0, 3).map((toolCode) => (
|
||
<Badge key={toolCode} variant="outline">
|
||
{toolCode}
|
||
</Badge>
|
||
))}
|
||
{item.toolWhitelist.length > 3 ? (
|
||
<Badge variant="outline">+{item.toolWhitelist.length - 3}</Badge>
|
||
) : null}
|
||
</div>
|
||
) : null}
|
||
</div>
|
||
</div>
|
||
</TableCell>
|
||
<TableCell>
|
||
<div className="flex items-center gap-3">
|
||
<Switch
|
||
checked={item.status === Status.Ok}
|
||
disabled={actionLoadingId === item.id || isDeleted}
|
||
onCheckedChange={() => void handleToggleStatus(item)}
|
||
aria-label={`${item.name} 状态切换`}
|
||
/>
|
||
<Badge variant={statusBadgeVariant}>
|
||
{getEnumLabel(StatusLabels, item.status as keyof typeof StatusLabels)}
|
||
</Badge>
|
||
</div>
|
||
</TableCell>
|
||
<TableCell>
|
||
<div className="space-y-1 text-sm">
|
||
<div>{formatDateTime(item.updatedAt)}</div>
|
||
<div className="text-xs text-muted-foreground">
|
||
{item.updateUserName || "-"}
|
||
</div>
|
||
</div>
|
||
</TableCell>
|
||
<TableCell className="text-right">
|
||
<ButtonGroup className="ml-auto">
|
||
<Button variant="outline" size="sm" onClick={() => openDebugDialog(item)}>
|
||
<BugIcon />
|
||
调试
|
||
</Button>
|
||
<Button variant="outline" size="sm" onClick={() => openEditDialog(item)}>
|
||
编辑
|
||
</Button>
|
||
<DropdownMenu>
|
||
<DropdownMenuTrigger
|
||
render={<Button variant="outline" size="icon-sm" />}
|
||
aria-label={`更多操作 ${item.name}`}
|
||
>
|
||
<MoreHorizontalIcon />
|
||
</DropdownMenuTrigger>
|
||
<DropdownMenuContent align="end" className="w-40 min-w-40">
|
||
{isDeleted ? (
|
||
<DropdownMenuItem
|
||
disabled={actionLoadingId === item.id}
|
||
onClick={() => void handleRestore(item)}
|
||
>
|
||
<RotateCcwIcon />
|
||
{actionLoadingId === item.id ? "恢复中..." : "恢复"}
|
||
</DropdownMenuItem>
|
||
) : (
|
||
<DropdownMenuItem
|
||
disabled={actionLoadingId === item.id}
|
||
onClick={() => void handleDelete(item)}
|
||
className="text-destructive focus:text-destructive"
|
||
>
|
||
<Trash2Icon />
|
||
{actionLoadingId === item.id ? "删除中..." : "删除"}
|
||
</DropdownMenuItem>
|
||
)}
|
||
</DropdownMenuContent>
|
||
</DropdownMenu>
|
||
</ButtonGroup>
|
||
</TableCell>
|
||
</TableRow>
|
||
)
|
||
}
|
||
|
||
export default function DashboardSkillsPage() {
|
||
const [nameInput, setNameInput] = useState("")
|
||
const [codeInput, setCodeInput] = useState("")
|
||
const [statusFilterInput, setStatusFilterInput] = useState("all")
|
||
const [name, setName] = useState("")
|
||
const [code, setCode] = useState("")
|
||
const [statusFilter, setStatusFilter] = useState("all")
|
||
const [page, setPage] = useState(1)
|
||
const [limit, setLimit] = useState(20)
|
||
const [loading, setLoading] = useState(true)
|
||
const [saving, setSaving] = useState(false)
|
||
const [actionLoadingId, setActionLoadingId] = useState<number | null>(null)
|
||
const [dialogOpen, setDialogOpen] = useState(false)
|
||
const [debugDialogOpen, setDebugDialogOpen] = useState(false)
|
||
const [editingItem, setEditingItem] = useState<SkillDefinition | null>(null)
|
||
const [debuggingItem, setDebuggingItem] = useState<SkillDefinition | null>(null)
|
||
const [result, setResult] = useState<PageResult<SkillDefinition>>({
|
||
results: [],
|
||
page: { page: 1, limit: 20, total: 0 },
|
||
})
|
||
|
||
const loadData = useCallback(async () => {
|
||
setLoading(true)
|
||
try {
|
||
const data = await fetchSkillDefinitions({
|
||
name: name.trim() || undefined,
|
||
code: code.trim() || undefined,
|
||
status: statusFilter === "all" ? undefined : Number(statusFilter),
|
||
page,
|
||
limit,
|
||
})
|
||
setResult(data)
|
||
} catch (error) {
|
||
toast.error(error instanceof Error ? error.message : "加载 Skills 失败")
|
||
} finally {
|
||
setLoading(false)
|
||
}
|
||
}, [name, code, statusFilter, page, limit])
|
||
|
||
useEffect(() => {
|
||
void loadData()
|
||
}, [loadData])
|
||
|
||
function applyFilters() {
|
||
setName(nameInput)
|
||
setCode(codeInput)
|
||
setStatusFilter(statusFilterInput)
|
||
setPage(1)
|
||
}
|
||
|
||
function handleFilterKeyDown(event: React.KeyboardEvent<HTMLInputElement>) {
|
||
if (event.key !== "Enter") {
|
||
return
|
||
}
|
||
event.preventDefault()
|
||
applyFilters()
|
||
}
|
||
|
||
function handlePageChange(nextPage: number) {
|
||
if (nextPage < 1 || nextPage === page) {
|
||
return
|
||
}
|
||
setPage(nextPage)
|
||
}
|
||
|
||
function openCreateDialog() {
|
||
setEditingItem(null)
|
||
setDialogOpen(true)
|
||
}
|
||
|
||
function openEditDialog(item: SkillDefinition) {
|
||
setEditingItem(item)
|
||
setDialogOpen(true)
|
||
}
|
||
|
||
function openDebugDialog(item: SkillDefinition) {
|
||
setDebuggingItem(item)
|
||
setDebugDialogOpen(true)
|
||
}
|
||
|
||
function handleDialogOpenChange(open: boolean) {
|
||
if (saving) {
|
||
return
|
||
}
|
||
if (!open) {
|
||
setEditingItem(null)
|
||
}
|
||
setDialogOpen(open)
|
||
}
|
||
|
||
function handleDebugDialogOpenChange(open: boolean) {
|
||
if (!open) {
|
||
setDebuggingItem(null)
|
||
}
|
||
setDebugDialogOpen(open)
|
||
}
|
||
|
||
async function handleSubmit(payload: CreateSkillDefinitionPayload) {
|
||
if (saving) {
|
||
return
|
||
}
|
||
|
||
setSaving(true)
|
||
try {
|
||
if (editingItem) {
|
||
await updateSkillDefinition({
|
||
id: editingItem.id,
|
||
...payload,
|
||
})
|
||
toast.success(`已更新 Skill:${editingItem.name}`)
|
||
} else {
|
||
await createSkillDefinition(payload)
|
||
toast.success(`已创建 Skill:${payload.name}`)
|
||
}
|
||
setDialogOpen(false)
|
||
setEditingItem(null)
|
||
await loadData()
|
||
} catch (error) {
|
||
toast.error(error instanceof Error ? error.message : "保存 Skill 失败")
|
||
} finally {
|
||
setSaving(false)
|
||
}
|
||
}
|
||
|
||
async function handleToggleStatus(item: SkillDefinition) {
|
||
if (item.status === Status.Deleted) {
|
||
return
|
||
}
|
||
|
||
const nextStatus = item.status === Status.Ok ? Status.Disabled : Status.Ok
|
||
|
||
setActionLoadingId(item.id)
|
||
try {
|
||
await updateSkillDefinitionStatus(item.id, nextStatus)
|
||
toast.success(`已${nextStatus === Status.Ok ? "启用" : "停用"}:${item.name}`)
|
||
await loadData()
|
||
} catch (error) {
|
||
toast.error(error instanceof Error ? error.message : "更新状态失败")
|
||
} finally {
|
||
setActionLoadingId(null)
|
||
}
|
||
}
|
||
|
||
async function handleDelete(item: SkillDefinition) {
|
||
if (item.status === Status.Deleted) {
|
||
return
|
||
}
|
||
|
||
setActionLoadingId(item.id)
|
||
try {
|
||
await deleteSkillDefinition(item.id)
|
||
toast.success(`已删除 Skill:${item.name}`)
|
||
await loadData()
|
||
} catch (error) {
|
||
toast.error(error instanceof Error ? error.message : "删除 Skill 失败")
|
||
} finally {
|
||
setActionLoadingId(null)
|
||
}
|
||
}
|
||
|
||
async function handleRestore(item: SkillDefinition) {
|
||
if (item.status !== Status.Deleted) {
|
||
return
|
||
}
|
||
|
||
setActionLoadingId(item.id)
|
||
try {
|
||
await restoreSkillDefinition(item.id)
|
||
toast.success(`已恢复 Skill:${item.name}`)
|
||
await loadData()
|
||
} catch (error) {
|
||
toast.error(error instanceof Error ? error.message : "恢复 Skill 失败")
|
||
} finally {
|
||
setActionLoadingId(null)
|
||
}
|
||
}
|
||
|
||
return (
|
||
<>
|
||
<DashboardPage>
|
||
<DashboardToolbar
|
||
actions={
|
||
<>
|
||
<Button variant="outline" onClick={() => void loadData()} disabled={loading}>
|
||
<RefreshCwIcon className={loading ? "animate-spin" : ""} />
|
||
刷新
|
||
</Button>
|
||
<Button onClick={openCreateDialog}>
|
||
<PlusIcon />
|
||
新建
|
||
</Button>
|
||
</>
|
||
}
|
||
>
|
||
<div className="relative w-full sm:w-72">
|
||
<SearchIcon className="pointer-events-none absolute top-1/2 left-3 size-4 -translate-y-1/2 text-muted-foreground" />
|
||
<Input
|
||
value={nameInput}
|
||
onChange={(event) => setNameInput(event.target.value)}
|
||
onKeyDown={handleFilterKeyDown}
|
||
placeholder="按名称筛选"
|
||
className="pl-9"
|
||
/>
|
||
</div>
|
||
<Input
|
||
value={codeInput}
|
||
onChange={(event) => setCodeInput(event.target.value)}
|
||
onKeyDown={handleFilterKeyDown}
|
||
placeholder="按编码筛选"
|
||
className="w-full sm:w-56"
|
||
/>
|
||
<div className="w-full sm:w-36">
|
||
<OptionCombobox
|
||
value={statusFilterInput}
|
||
options={statusFilterOptions}
|
||
placeholder="全部状态"
|
||
searchPlaceholder="搜索状态"
|
||
emptyText="未找到状态"
|
||
onChange={setStatusFilterInput}
|
||
/>
|
||
</div>
|
||
<Button variant="outline" onClick={applyFilters} disabled={loading}>
|
||
<SearchIcon />
|
||
查询
|
||
</Button>
|
||
</DashboardToolbar>
|
||
|
||
<DashboardTableShell
|
||
pagination={
|
||
<ListPagination
|
||
page={result.page.page}
|
||
total={result.page.total}
|
||
limit={limit}
|
||
loading={loading}
|
||
onPageChange={handlePageChange}
|
||
onLimitChange={(nextLimit) => {
|
||
setLimit(nextLimit)
|
||
setPage(1)
|
||
}}
|
||
/>
|
||
}
|
||
>
|
||
<Table>
|
||
<TableHeader className="bg-muted/40">
|
||
<TableRow>
|
||
<TableHead>Skill</TableHead>
|
||
<TableHead>状态</TableHead>
|
||
<TableHead>最近更新</TableHead>
|
||
<TableHead className="w-[168px] text-right">操作</TableHead>
|
||
</TableRow>
|
||
</TableHeader>
|
||
<TableBody>
|
||
{loading || result.results.length === 0 ? (
|
||
<DashboardTableStateRow
|
||
colSpan={4}
|
||
loading={loading}
|
||
loadingText="正在加载 Skill..."
|
||
emptyText="没有匹配的 Skill"
|
||
/>
|
||
) : null}
|
||
{result.results.map((item) => (
|
||
<SkillRow
|
||
key={item.id}
|
||
item={item}
|
||
actionLoadingId={actionLoadingId}
|
||
openEditDialog={openEditDialog}
|
||
openDebugDialog={openDebugDialog}
|
||
handleToggleStatus={handleToggleStatus}
|
||
handleDelete={handleDelete}
|
||
handleRestore={handleRestore}
|
||
/>
|
||
))}
|
||
</TableBody>
|
||
</Table>
|
||
</DashboardTableShell>
|
||
</DashboardPage>
|
||
|
||
<EditDialog
|
||
open={dialogOpen}
|
||
saving={saving}
|
||
itemId={editingItem?.id ?? null}
|
||
onOpenChange={handleDialogOpenChange}
|
||
onSubmit={handleSubmit}
|
||
/>
|
||
<DebugDialog
|
||
open={debugDialogOpen}
|
||
skillCode={debuggingItem?.code ?? ""}
|
||
skillName={debuggingItem?.name ?? ""}
|
||
onOpenChange={handleDebugDialogOpenChange}
|
||
/>
|
||
</>
|
||
)
|
||
}
|