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ai-agent/web/app/(console)/skill-definition/page.tsx
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"use client"
import {
closestCenter,
DndContext,
KeyboardSensor,
MouseSensor,
TouchSensor,
useSensor,
useSensors,
type DragEndEvent,
} from "@dnd-kit/core"
import {
arrayMove,
SortableContext,
sortableKeyboardCoordinates,
useSortable,
verticalListSortingStrategy,
} from "@dnd-kit/sortable"
import { CSS } from "@dnd-kit/utilities"
import { useCallback, useEffect, useState, type CSSProperties } from "react"
import {
BrainCircuitIcon,
BugIcon,
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GripVerticalIcon,
MoreHorizontalIcon,
PlusIcon,
RefreshCwIcon,
SearchIcon,
Trash2Icon,
} from "lucide-react"
import { toast } from "sonner"
import { ListPagination } from "@/components/list-pagination"
import { OptionCombobox } from "@/components/option-combobox"
import { Badge } from "@/components/ui/badge"
import { Button } from "@/components/ui/button"
import { ButtonGroup } from "@/components/ui/button-group"
import {
DropdownMenu,
DropdownMenuContent,
DropdownMenuItem,
DropdownMenuTrigger,
} from "@/components/ui/dropdown-menu"
import { Input } from "@/components/ui/input"
import { Switch } from "@/components/ui/switch"
import {
Table,
TableBody,
TableCell,
TableHead,
TableHeader,
TableRow,
} from "@/components/ui/table"
import {
createSkillDefinition,
deleteSkillDefinition,
fetchSkillDefinitions,
updateSkillDefinition,
updateSkillDefinitionPriority,
updateSkillDefinitionStatus,
type CreateSkillDefinitionPayload,
type PageResult,
type SkillDefinition,
} from "@/lib/api/admin"
import {
Status,
StatusLabels,
} from "@/lib/generated/enums"
import { getEnumLabel, getEnumOptions } from "@/lib/enums"
import { cn, formatDateTime } from "@/lib/utils"
import { EditDialog } from "./_components/edit"
import { DebugDialog } from "./_components/debug-dialog"
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const statusFilterOptions = [
{ value: "all", label: "全部状态" },
...getEnumOptions(StatusLabels).map((option) => ({
value: String(option.value),
label: option.label,
})),
]
type SortableSkillRowProps = {
item: SkillDefinition
disabled: boolean
actionLoadingId: number | null
openEditDialog: (item: SkillDefinition) => void
openDebugDialog: (item: SkillDefinition) => void
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handleToggleStatus: (item: SkillDefinition) => void
handleDelete: (item: SkillDefinition) => void
}
function SortableSkillRow({
item,
disabled,
actionLoadingId,
openEditDialog,
openDebugDialog,
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handleToggleStatus,
handleDelete,
}: SortableSkillRowProps) {
const {
attributes,
listeners,
setNodeRef,
transform,
transition,
isDragging,
} = useSortable({
id: item.id,
disabled,
})
const style: CSSProperties = {
transform: CSS.Transform.toString(transform),
transition,
}
return (
<TableRow
ref={setNodeRef}
style={style}
className={cn(
isDragging && "relative z-10 bg-muted/60 shadow-sm",
!disabled && "cursor-move",
)}
>
<TableCell className="w-14">
<Button
type="button"
variant="ghost"
size="icon"
className="size-8 cursor-grab active:cursor-grabbing"
disabled={disabled}
aria-label={`拖拽排序 ${item.name}`}
{...attributes}
{...listeners}
>
<GripVerticalIcon className="size-4 text-muted-foreground" />
</Button>
</TableCell>
<TableCell>
<div className="flex items-start gap-3">
<div className="mt-0.5 flex size-10 items-center justify-center rounded-2xl bg-muted text-muted-foreground">
<BrainCircuitIcon className="size-4" />
</div>
<div className="min-w-0">
<div className="flex flex-wrap items-center gap-2">
<div className="font-medium">{item.name}</div>
<Badge variant="outline">{item.code}</Badge>
<Badge variant="secondary">
白名单 {item.toolWhitelist.length}
</Badge>
<Badge variant="secondary">
示例 {item.examples.length}
</Badge>
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</div>
<div className="mt-1 line-clamp-2 text-sm text-muted-foreground">
{item.description || "暂无描述"}
</div>
<div className="mt-2 line-clamp-2 text-xs leading-5 text-muted-foreground">
{item.instruction || "暂无技能说明"}
</div>
{item.toolWhitelist.length > 0 ? (
<div className="mt-2 flex flex-wrap gap-2">
{item.toolWhitelist.slice(0, 3).map((toolCode) => (
<Badge key={toolCode} variant="outline">
{toolCode}
</Badge>
))}
{item.toolWhitelist.length > 3 ? (
<Badge variant="outline">
+{item.toolWhitelist.length - 3}
</Badge>
) : null}
</div>
) : null}
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</div>
</div>
</TableCell>
<TableCell>
<div className="flex items-center gap-3">
<Switch
checked={item.status === Status.Ok}
disabled={actionLoadingId === item.id}
onCheckedChange={() => void handleToggleStatus(item)}
aria-label={`${item.name} 状态切换`}
/>
<Badge
variant={
item.status === Status.Ok
? "default"
: "outline"
}
>
{getEnumLabel(
StatusLabels,
item.status as keyof typeof StatusLabels
)}
</Badge>
</div>
</TableCell>
<TableCell>{item.priority}</TableCell>
<TableCell>
<div className="space-y-1 text-sm">
<div>{formatDateTime(item.updatedAt)}</div>
<div className="text-xs text-muted-foreground">
{item.updateUserName || "-"}
</div>
</div>
</TableCell>
<TableCell className="text-right">
<ButtonGroup className="ml-auto">
<Button
variant="outline"
size="sm"
onClick={() => openDebugDialog(item)}
>
<BugIcon />
调试
</Button>
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<Button
variant="outline"
size="sm"
onClick={() => openEditDialog(item)}
>
编辑
</Button>
<DropdownMenu>
<DropdownMenuTrigger
render={<Button variant="outline" size="icon-sm" />}
aria-label={`更多操作 ${item.name}`}
>
<MoreHorizontalIcon />
</DropdownMenuTrigger>
<DropdownMenuContent align="end" className="w-40 min-w-40">
<DropdownMenuItem
disabled={actionLoadingId === item.id}
onClick={() => void handleDelete(item)}
className="text-destructive focus:text-destructive"
>
<Trash2Icon />
{actionLoadingId === item.id ? "删除中..." : "删除"}
</DropdownMenuItem>
</DropdownMenuContent>
</DropdownMenu>
</ButtonGroup>
</TableCell>
</TableRow>
)
}
export default function DashboardSkillsPage() {
const [nameInput, setNameInput] = useState("")
const [codeInput, setCodeInput] = useState("")
const [statusFilterInput, setStatusFilterInput] = useState("all")
const [name, setName] = useState("")
const [code, setCode] = useState("")
const [statusFilter, setStatusFilter] = useState("all")
const [page, setPage] = useState(1)
const [limit, setLimit] = useState(20)
const [loading, setLoading] = useState(true)
const [saving, setSaving] = useState(false)
const [actionLoadingId, setActionLoadingId] = useState<number | null>(null)
const [sorting, setSorting] = useState(false)
const [dialogOpen, setDialogOpen] = useState(false)
const [debugDialogOpen, setDebugDialogOpen] = useState(false)
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const [editingItem, setEditingItem] = useState<SkillDefinition | null>(null)
const [debuggingItem, setDebuggingItem] = useState<SkillDefinition | null>(null)
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const [result, setResult] = useState<PageResult<SkillDefinition>>({
results: [],
page: { page: 1, limit: 20, total: 0 },
})
const sensors = useSensors(
useSensor(MouseSensor, {
activationConstraint: { distance: 8 },
}),
useSensor(TouchSensor, {
activationConstraint: { delay: 150, tolerance: 8 },
}),
useSensor(KeyboardSensor, {
coordinateGetter: sortableKeyboardCoordinates,
}),
)
const loadData = useCallback(async () => {
setLoading(true)
try {
const data = await fetchSkillDefinitions({
name: name.trim() || undefined,
code: code.trim() || undefined,
status: statusFilter === "all" ? undefined : Number(statusFilter),
page,
limit,
})
setResult(data)
} catch (error) {
toast.error(error instanceof Error ? error.message : "加载 Skills 失败")
} finally {
setLoading(false)
}
}, [name, code, statusFilter, page, limit])
useEffect(() => {
void loadData()
}, [loadData])
function applyFilters() {
setName(nameInput)
setCode(codeInput)
setStatusFilter(statusFilterInput)
setPage(1)
}
function handleFilterKeyDown(event: React.KeyboardEvent<HTMLInputElement>) {
if (event.key !== "Enter") {
return
}
event.preventDefault()
applyFilters()
}
function handlePageChange(nextPage: number) {
if (nextPage < 1 || nextPage === page) {
return
}
setPage(nextPage)
}
function openCreateDialog() {
setEditingItem(null)
setDialogOpen(true)
}
function openEditDialog(item: SkillDefinition) {
setEditingItem(item)
setDialogOpen(true)
}
function openDebugDialog(item: SkillDefinition) {
setDebuggingItem(item)
setDebugDialogOpen(true)
}
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function handleDialogOpenChange(open: boolean) {
if (saving) {
return
}
if (!open) {
setEditingItem(null)
}
setDialogOpen(open)
}
function handleDebugDialogOpenChange(open: boolean) {
if (!open) {
setDebuggingItem(null)
}
setDebugDialogOpen(open)
}
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async function handleSubmit(payload: CreateSkillDefinitionPayload) {
if (saving) {
return
}
setSaving(true)
try {
if (editingItem) {
await updateSkillDefinition({
id: editingItem.id,
...payload,
})
toast.success(`已更新 Skill${editingItem.name}`)
} else {
await createSkillDefinition(payload)
toast.success(`已创建 Skill${payload.name}`)
}
setDialogOpen(false)
setEditingItem(null)
await loadData()
} catch (error) {
toast.error(error instanceof Error ? error.message : "保存 Skill 失败")
} finally {
setSaving(false)
}
}
async function handleToggleStatus(item: SkillDefinition) {
const nextStatus =
item.status === Status.Ok
? Status.Disabled
: Status.Ok
setActionLoadingId(item.id)
try {
await updateSkillDefinitionStatus(item.id, nextStatus)
toast.success(`已${nextStatus === Status.Ok ? "启用" : "停用"}${item.name}`)
await loadData()
} catch (error) {
toast.error(error instanceof Error ? error.message : "更新状态失败")
} finally {
setActionLoadingId(null)
}
}
async function handleDelete(item: SkillDefinition) {
setActionLoadingId(item.id)
try {
await deleteSkillDefinition(item.id)
toast.success(`已删除 Skill${item.name}`)
await loadData()
} catch (error) {
toast.error(error instanceof Error ? error.message : "删除 Skill 失败")
} finally {
setActionLoadingId(null)
}
}
async function handleDragEnd(event: DragEndEvent) {
const { active, over } = event
if (!over || active.id === over.id || sorting) {
return
}
const previousResults = result.results
const oldIndex = previousResults.findIndex((item) => item.id === active.id)
const newIndex = previousResults.findIndex((item) => item.id === over.id)
if (oldIndex < 0 || newIndex < 0) {
return
}
const nextResults = arrayMove(previousResults, oldIndex, newIndex)
setResult((current) => ({
...current,
results: nextResults,
}))
setSorting(true)
try {
await updateSkillDefinitionPriority(nextResults.map((item) => item.id))
toast.success("Skill 优先级已更新")
await loadData()
} catch (error) {
setResult((current) => ({
...current,
results: previousResults,
}))
toast.error(error instanceof Error ? error.message : "更新优先级失败")
} finally {
setSorting(false)
}
}
return (
<>
<div className="flex flex-1 flex-col gap-6 p-4 lg:p-6">
<div className="flex flex-col gap-2 xl:flex-row xl:items-center xl:justify-end">
<div className="relative min-w-72">
<SearchIcon className="pointer-events-none absolute top-1/2 left-3 size-4 -translate-y-1/2 text-muted-foreground" />
<Input
value={nameInput}
onChange={(event) => setNameInput(event.target.value)}
onKeyDown={handleFilterKeyDown}
placeholder="按名称筛选"
className="pl-9"
/>
</div>
<Input
value={codeInput}
onChange={(event) => setCodeInput(event.target.value)}
onKeyDown={handleFilterKeyDown}
placeholder="按编码筛选"
className="w-full xl:w-56"
/>
<div className="w-full xl:w-36">
<OptionCombobox
value={statusFilterInput}
options={statusFilterOptions}
placeholder="全部状态"
searchPlaceholder="搜索状态"
emptyText="未找到状态"
onChange={setStatusFilterInput}
/>
</div>
<Button variant="outline" onClick={applyFilters} disabled={loading}>
<SearchIcon />
查询
</Button>
<Button variant="outline" onClick={() => void loadData()} disabled={loading}>
<RefreshCwIcon className={loading ? "animate-spin" : ""} />
刷新列表
</Button>
<Button onClick={openCreateDialog}>
<PlusIcon />
新建
</Button>
</div>
<div className="space-y-4">
<div className="overflow-hidden rounded-2xl border bg-background">
<DndContext
sensors={sensors}
collisionDetection={closestCenter}
onDragEnd={handleDragEnd}
>
<Table>
<TableHeader className="bg-muted/40">
<TableRow>
<TableHead className="w-14"></TableHead>
<TableHead>Skill</TableHead>
<TableHead>状态</TableHead>
<TableHead>优先级</TableHead>
<TableHead>最近更新</TableHead>
<TableHead className="w-[168px] text-right">操作</TableHead>
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</TableRow>
</TableHeader>
<TableBody>
{!loading && result.results.length === 0 ? (
<TableRow>
<TableCell colSpan={6} className="py-12 text-center text-muted-foreground">
没有匹配的 Skill
</TableCell>
</TableRow>
) : null}
<SortableContext
items={result.results.map((item) => item.id)}
strategy={verticalListSortingStrategy}
>
{result.results.map((item) => (
<SortableSkillRow
key={item.id}
item={item}
disabled={sorting}
actionLoadingId={actionLoadingId}
openEditDialog={openEditDialog}
openDebugDialog={openDebugDialog}
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handleToggleStatus={handleToggleStatus}
handleDelete={handleDelete}
/>
))}
</SortableContext>
</TableBody>
</Table>
</DndContext>
<div className="border-t px-4 py-3">
<ListPagination
page={result.page.page}
total={result.page.total}
limit={limit}
loading={loading}
onPageChange={handlePageChange}
onLimitChange={(nextLimit) => {
setLimit(nextLimit)
setPage(1)
}}
/>
</div>
</div>
</div>
</div>
<EditDialog
open={dialogOpen}
saving={saving}
itemId={editingItem?.id ?? null}
onOpenChange={handleDialogOpenChange}
onSubmit={handleSubmit}
/>
<DebugDialog
open={debugDialogOpen}
skillCode={debuggingItem?.code ?? ""}
skillName={debuggingItem?.name ?? ""}
onOpenChange={handleDebugDialogOpenChange}
/>
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</>
)
}