feat: add debug dialog and related functionality for skill debugging
This commit is contained in:
@@ -76,6 +76,10 @@ func buildSkillDebugRunResponse(req request.SkillDebugRunRequest, summary *Summa
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resp.SkillAllowedToolCodes = append([]string(nil), summary.SkillAllowedToolCodes...)
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resp.ToolCodes = append([]string(nil), summary.ToolCodes...)
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resp.InvokedToolCodes = append([]string(nil), summary.InvokedToolCodes...)
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resp.ToolSearchTrace = extractToolSearchTrace(summary)
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resp.GraphToolTrace = extractGraphToolTrace(summary)
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resp.GraphToolCode = firstGraphToolCode(summary)
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resp.InterruptType = firstInterruptType(summary)
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resp.CheckPointID = summary.CheckPointID
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resp.Interrupted = summary.Interrupted
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resp.TraceData = summary.TraceData
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@@ -29,6 +29,10 @@ type SkillDebugRunResponse struct {
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SkillAllowedToolCodes []string `json:"skillAllowedToolCodes"`
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ToolCodes []string `json:"toolCodes"`
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InvokedToolCodes []string `json:"invokedToolCodes"`
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ToolSearchTrace string `json:"toolSearchTrace"`
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GraphToolTrace string `json:"graphToolTrace"`
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GraphToolCode string `json:"graphToolCode"`
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InterruptType string `json:"interruptType"`
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CheckPointID string `json:"checkPointId"`
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Interrupted bool `json:"interrupted"`
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TraceData string `json:"traceData"`
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@@ -0,0 +1,414 @@
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"use client"
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import { zodResolver } from "@hookform/resolvers/zod"
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import { useEffect, useMemo, useState } from "react"
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import { Resolver, useForm } from "react-hook-form"
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import { z } from "zod/v4"
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import { LoaderCircleIcon, PlayIcon } from "lucide-react"
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import { toast } from "sonner"
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import { ProjectDialog } from "@/components/project-dialog"
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import { OptionCombobox } from "@/components/option-combobox"
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import { Badge } from "@/components/ui/badge"
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import { Button } from "@/components/ui/button"
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import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card"
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import {
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Field,
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FieldContent,
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FieldError,
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FieldLabel,
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} from "@/components/ui/field"
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import { Input } from "@/components/ui/input"
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import { Textarea } from "@/components/ui/textarea"
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import {
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debugRunSkillDefinition,
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fetchAIAgentsAll,
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type AIAgent,
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type SkillDebugRunPayload,
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type SkillDebugRunResult,
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} from "@/lib/api/admin"
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type DebugDialogProps = {
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open: boolean
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skillCode: string
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skillName: string
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onOpenChange: (open: boolean) => void
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}
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const debugFormSchema = z.object({
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aiAgentId: z.string().trim().min(1, "请选择 AI Agent"),
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conversationId: z.string().trim(),
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userMessage: z.string().trim().min(1, "请输入用户消息"),
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})
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type DebugForm = z.infer<typeof debugFormSchema>
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const debugFormResolver = zodResolver(debugFormSchema as never) as Resolver<
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z.input<typeof debugFormSchema>,
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undefined,
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z.output<typeof debugFormSchema>
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>
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const emptyForm: DebugForm = {
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aiAgentId: "",
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conversationId: "",
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userMessage: "",
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}
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function ResultBlock({
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title,
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value,
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emptyText = "暂无数据",
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}: {
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title: string
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value?: string
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emptyText?: string
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}) {
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return (
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<Card>
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<CardHeader className="pb-3">
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<CardTitle className="text-sm">{title}</CardTitle>
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</CardHeader>
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<CardContent>
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{value ? (
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<pre className="overflow-x-auto whitespace-pre-wrap break-words rounded-lg bg-muted/50 p-3 text-xs leading-5">
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{value}
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</pre>
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) : (
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<div className="text-sm text-muted-foreground">{emptyText}</div>
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)}
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</CardContent>
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</Card>
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)
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}
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export function DebugDialog({
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open,
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skillCode,
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skillName,
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onOpenChange,
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}: DebugDialogProps) {
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if (!open) {
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return null
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}
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return (
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<DebugDialogBody
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key={skillCode}
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open={open}
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skillCode={skillCode}
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skillName={skillName}
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onOpenChange={onOpenChange}
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/>
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)
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}
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function DebugDialogBody({
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open,
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skillCode,
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skillName,
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onOpenChange,
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}: DebugDialogProps) {
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const formId = `skill-debug-form-${skillCode}`
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const [running, setRunning] = useState(false)
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const [aiAgents, setAiAgents] = useState<AIAgent[]>([])
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const [result, setResult] = useState<SkillDebugRunResult | null>(null)
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const form = useForm<
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z.input<typeof debugFormSchema>,
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undefined,
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z.output<typeof debugFormSchema>
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>({
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resolver: debugFormResolver,
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defaultValues: emptyForm,
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})
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const {
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handleSubmit,
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reset,
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register,
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setValue,
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watch,
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formState: { errors },
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} = form
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const selectedAgentId = watch("aiAgentId")
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useEffect(() => {
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async function loadAIAgents() {
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try {
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const data = await fetchAIAgentsAll({ status: 1 })
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setAiAgents(data)
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} catch (error) {
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console.error("Failed to load AI agents:", error)
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}
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}
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void loadAIAgents()
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}, [])
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useEffect(() => {
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if (!open) {
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return
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}
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reset(emptyForm)
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setResult(null)
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}, [open, reset])
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useEffect(() => {
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if (!open || aiAgents.length === 0 || selectedAgentId) {
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return
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}
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setValue("aiAgentId", String(aiAgents[0].id), { shouldValidate: true })
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}, [aiAgents, open, selectedAgentId, setValue])
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const aiAgentOptions = useMemo(
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() =>
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aiAgents.map((item) => ({
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value: String(item.id),
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label: item.name,
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})),
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[aiAgents],
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)
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const selectedAgent = useMemo(
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() => aiAgents.find((item) => String(item.id) === selectedAgentId) ?? null,
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[aiAgents, selectedAgentId],
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)
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async function onSubmit(values: DebugForm) {
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const payload: SkillDebugRunPayload = {
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aiAgentId: Number(values.aiAgentId),
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skillCode,
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userMessage: values.userMessage.trim(),
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}
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const conversationId = Number(values.conversationId)
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if (conversationId > 0) {
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payload.conversationId = conversationId
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}
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setRunning(true)
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try {
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const data = await debugRunSkillDefinition(payload)
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setResult(data)
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} catch (error) {
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toast.error(error instanceof Error ? error.message : "Skill 调试失败")
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setResult(null)
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} finally {
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setRunning(false)
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}
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}
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return (
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<ProjectDialog
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open={open}
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onOpenChange={onOpenChange}
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title={`调试 Skill · ${skillName || skillCode}`}
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description="强制指定当前 Skill,直接查看 route、tools、graph、HITL 和回复结果。"
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size="xl"
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allowFullscreen
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footer={
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<>
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<Button
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type="button"
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variant="outline"
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disabled={running}
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onClick={() => onOpenChange(false)}
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>
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关闭
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</Button>
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<Button type="submit" form={formId} disabled={running}>
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{running ? <LoaderCircleIcon className="animate-spin" /> : <PlayIcon />}
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{running ? "调试中..." : "开始调试"}
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</Button>
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</>
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}
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>
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<div className="space-y-6">
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<Card>
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<CardHeader className="pb-3">
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<CardTitle className="text-sm">调试输入</CardTitle>
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</CardHeader>
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<CardContent>
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<form id={formId} onSubmit={handleSubmit(onSubmit)} className="space-y-4">
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<div className="grid grid-cols-1 gap-4 lg:grid-cols-2">
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<Field data-invalid={!!errors.aiAgentId}>
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<FieldLabel>AI Agent</FieldLabel>
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<FieldContent>
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<OptionCombobox
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value={selectedAgentId}
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options={aiAgentOptions}
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placeholder="选择 AI Agent"
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searchPlaceholder="搜索 AI Agent"
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emptyText="未找到 AI Agent"
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onChange={(value) =>
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setValue("aiAgentId", value, { shouldValidate: true })
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}
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/>
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<FieldError errors={[errors.aiAgentId]} />
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</FieldContent>
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</Field>
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<Field data-invalid={!!errors.conversationId}>
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<FieldLabel htmlFor="skill-debug-conversation-id">
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Conversation ID
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</FieldLabel>
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<FieldContent>
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<Input
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id="skill-debug-conversation-id"
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type="number"
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min={0}
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placeholder="可选,填已有会话 ID 以复用上下文"
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aria-invalid={!!errors.conversationId}
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{...register("conversationId")}
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/>
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<FieldError errors={[errors.conversationId]} />
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</FieldContent>
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</Field>
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</div>
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<div className="grid grid-cols-1 gap-4 lg:grid-cols-2">
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<Field>
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<FieldLabel>Skill</FieldLabel>
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<FieldContent>
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<Input value={skillCode} disabled />
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</FieldContent>
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</Field>
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<Field>
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<FieldLabel>命中 Agent</FieldLabel>
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<FieldContent>
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<Input
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value={selectedAgent?.name || "未选择"}
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disabled
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/>
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</FieldContent>
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</Field>
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</div>
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<Field data-invalid={!!errors.userMessage}>
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<FieldLabel htmlFor="skill-debug-user-message">用户消息</FieldLabel>
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<FieldContent>
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<Textarea
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id="skill-debug-user-message"
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rows={5}
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placeholder="输入一段用户消息,调试当前 Skill 的路由、工具和回复。"
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aria-invalid={!!errors.userMessage}
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{...register("userMessage")}
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/>
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<FieldError errors={[errors.userMessage]} />
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</FieldContent>
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</Field>
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</form>
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</CardContent>
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</Card>
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<div className="grid grid-cols-1 gap-4 lg:grid-cols-2">
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<Card>
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<CardHeader className="pb-3">
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<CardTitle className="text-sm">调试摘要</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3 text-sm">
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<div className="flex flex-wrap gap-2">
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<Badge variant="outline">{result?.skillCode || skillCode}</Badge>
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{result?.graphToolCode ? (
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<Badge variant="secondary">{result.graphToolCode}</Badge>
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) : null}
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{result?.interruptType ? (
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<Badge variant="secondary">{result.interruptType}</Badge>
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) : null}
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{result?.interrupted ? (
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<Badge>已中断</Badge>
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) : (
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<Badge variant="outline">未中断</Badge>
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)}
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</div>
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<div className="rounded-lg bg-muted/50 p-3">
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<div className="text-xs text-muted-foreground">Skill 名称</div>
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<div className="mt-1 font-medium">{result?.skillName || skillName}</div>
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</div>
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<div className="rounded-lg bg-muted/50 p-3">
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<div className="text-xs text-muted-foreground">Plan Reason</div>
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<div className="mt-1 whitespace-pre-wrap break-words">
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{result?.planReason || "暂无"}
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</div>
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</div>
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<div className="rounded-lg bg-muted/50 p-3">
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<div className="text-xs text-muted-foreground">Reply</div>
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<div className="mt-1 whitespace-pre-wrap break-words">
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{result?.replyText || "暂无"}
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</div>
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</div>
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<div className="grid grid-cols-1 gap-3 sm:grid-cols-2">
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<div className="rounded-lg bg-muted/50 p-3">
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<div className="text-xs text-muted-foreground">Checkpoint</div>
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<div className="mt-1 break-all">
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{result?.checkPointId || "暂无"}
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</div>
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</div>
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<div className="rounded-lg bg-muted/50 p-3">
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<div className="text-xs text-muted-foreground">错误信息</div>
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<div className="mt-1 whitespace-pre-wrap break-words">
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{result?.errorMessage || "暂无"}
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</div>
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</div>
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</div>
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</CardContent>
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</Card>
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<Card>
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<CardHeader className="pb-3">
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<CardTitle className="text-sm">工具视图</CardTitle>
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</CardHeader>
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<CardContent className="space-y-3 text-sm">
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<div className="rounded-lg bg-muted/50 p-3">
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<div className="text-xs text-muted-foreground">Skill Allowed Tools</div>
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<div className="mt-2 flex flex-wrap gap-2">
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{(result?.skillAllowedToolCodes ?? []).length > 0 ? (
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result?.skillAllowedToolCodes.map((toolCode) => (
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<Badge key={toolCode} variant="outline">
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{toolCode}
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</Badge>
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))
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) : (
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<span className="text-muted-foreground">暂无</span>
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)}
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</div>
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</div>
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<div className="rounded-lg bg-muted/50 p-3">
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<div className="text-xs text-muted-foreground">Candidate Tools</div>
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<div className="mt-2 flex flex-wrap gap-2">
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{(result?.toolCodes ?? []).length > 0 ? (
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result?.toolCodes.map((toolCode) => (
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<Badge key={toolCode} variant="outline">
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{toolCode}
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</Badge>
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))
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) : (
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<span className="text-muted-foreground">暂无</span>
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)}
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</div>
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</div>
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<div className="rounded-lg bg-muted/50 p-3">
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<div className="text-xs text-muted-foreground">Invoked Tools</div>
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<div className="mt-2 flex flex-wrap gap-2">
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{(result?.invokedToolCodes ?? []).length > 0 ? (
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result?.invokedToolCodes.map((toolCode) => (
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<Badge key={toolCode} variant="secondary">
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{toolCode}
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</Badge>
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))
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) : (
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<span className="text-muted-foreground">暂无</span>
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)}
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</div>
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</div>
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</CardContent>
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</Card>
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</div>
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<div className="grid grid-cols-1 gap-4">
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<ResultBlock title="Skill Route Trace" value={result?.skillRouteTrace} />
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<ResultBlock title="Tool Search Trace" value={result?.toolSearchTrace} />
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<ResultBlock title="Graph Tool Trace" value={result?.graphToolTrace} />
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<ResultBlock title="Trace Data" value={result?.traceData} />
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</div>
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</div>
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</ProjectDialog>
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)
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}
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@@ -21,6 +21,7 @@ import { CSS } from "@dnd-kit/utilities"
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import { useCallback, useEffect, useState, type CSSProperties } from "react"
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import {
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BrainCircuitIcon,
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BugIcon,
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GripVerticalIcon,
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MoreHorizontalIcon,
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PlusIcon,
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@@ -69,6 +70,7 @@ import {
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import { getEnumLabel, getEnumOptions } from "@/lib/enums"
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import { cn, formatDateTime } from "@/lib/utils"
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import { EditDialog } from "./_components/edit"
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import { DebugDialog } from "./_components/debug-dialog"
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const statusFilterOptions = [
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{ value: "all", label: "全部状态" },
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@@ -83,6 +85,7 @@ type SortableSkillRowProps = {
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disabled: boolean
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actionLoadingId: number | null
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openEditDialog: (item: SkillDefinition) => void
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openDebugDialog: (item: SkillDefinition) => void
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handleToggleStatus: (item: SkillDefinition) => void
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handleDelete: (item: SkillDefinition) => void
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}
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@@ -92,6 +95,7 @@ function SortableSkillRow({
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disabled,
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actionLoadingId,
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openEditDialog,
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||||
openDebugDialog,
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||||
handleToggleStatus,
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||||
handleDelete,
|
||||
}: SortableSkillRowProps) {
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||||
@@ -184,6 +188,14 @@ function SortableSkillRow({
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</TableCell>
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||||
<TableCell className="text-right">
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||||
<ButtonGroup className="ml-auto">
|
||||
<Button
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||||
variant="outline"
|
||||
size="sm"
|
||||
onClick={() => openDebugDialog(item)}
|
||||
>
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||||
<BugIcon />
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||||
调试
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||||
</Button>
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||||
<Button
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||||
variant="outline"
|
||||
size="sm"
|
||||
@@ -229,7 +241,9 @@ export default function DashboardSkillsPage() {
|
||||
const [actionLoadingId, setActionLoadingId] = useState<number | null>(null)
|
||||
const [sorting, setSorting] = useState(false)
|
||||
const [dialogOpen, setDialogOpen] = useState(false)
|
||||
const [debugDialogOpen, setDebugDialogOpen] = useState(false)
|
||||
const [editingItem, setEditingItem] = useState<SkillDefinition | null>(null)
|
||||
const [debuggingItem, setDebuggingItem] = useState<SkillDefinition | null>(null)
|
||||
const [result, setResult] = useState<PageResult<SkillDefinition>>({
|
||||
results: [],
|
||||
page: { page: 1, limit: 20, total: 0 },
|
||||
@@ -301,6 +315,11 @@ export default function DashboardSkillsPage() {
|
||||
setDialogOpen(true)
|
||||
}
|
||||
|
||||
function openDebugDialog(item: SkillDefinition) {
|
||||
setDebuggingItem(item)
|
||||
setDebugDialogOpen(true)
|
||||
}
|
||||
|
||||
function handleDialogOpenChange(open: boolean) {
|
||||
if (saving) {
|
||||
return
|
||||
@@ -311,6 +330,13 @@ export default function DashboardSkillsPage() {
|
||||
setDialogOpen(open)
|
||||
}
|
||||
|
||||
function handleDebugDialogOpenChange(open: boolean) {
|
||||
if (!open) {
|
||||
setDebuggingItem(null)
|
||||
}
|
||||
setDebugDialogOpen(open)
|
||||
}
|
||||
|
||||
async function handleSubmit(payload: CreateSkillDefinitionPayload) {
|
||||
if (saving) {
|
||||
return
|
||||
@@ -464,7 +490,7 @@ export default function DashboardSkillsPage() {
|
||||
<TableHead>状态</TableHead>
|
||||
<TableHead>优先级</TableHead>
|
||||
<TableHead>最近更新</TableHead>
|
||||
<TableHead className="w-[92px] text-right">操作</TableHead>
|
||||
<TableHead className="w-[168px] text-right">操作</TableHead>
|
||||
</TableRow>
|
||||
</TableHeader>
|
||||
<TableBody>
|
||||
@@ -486,6 +512,7 @@ export default function DashboardSkillsPage() {
|
||||
disabled={sorting}
|
||||
actionLoadingId={actionLoadingId}
|
||||
openEditDialog={openEditDialog}
|
||||
openDebugDialog={openDebugDialog}
|
||||
handleToggleStatus={handleToggleStatus}
|
||||
handleDelete={handleDelete}
|
||||
/>
|
||||
@@ -518,6 +545,12 @@ export default function DashboardSkillsPage() {
|
||||
onOpenChange={handleDialogOpenChange}
|
||||
onSubmit={handleSubmit}
|
||||
/>
|
||||
<DebugDialog
|
||||
open={debugDialogOpen}
|
||||
skillCode={debuggingItem?.code ?? ""}
|
||||
skillName={debuggingItem?.name ?? ""}
|
||||
onOpenChange={handleDebugDialogOpenChange}
|
||||
/>
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
@@ -301,6 +301,34 @@ export type UpdateSkillDefinitionPayload = CreateSkillDefinitionPayload & {
|
||||
id: number
|
||||
}
|
||||
|
||||
export type SkillDebugRunPayload = {
|
||||
aiAgentId: number
|
||||
conversationId?: number
|
||||
skillCode: string
|
||||
userMessage: string
|
||||
}
|
||||
|
||||
export type SkillDebugRunResult = {
|
||||
skillCode: string
|
||||
skillName: string
|
||||
replyText: string
|
||||
planReason: string
|
||||
skillRouteTrace: string
|
||||
skillAllowedToolCodes: string[]
|
||||
toolCodes: string[]
|
||||
invokedToolCodes: string[]
|
||||
toolSearchTrace: string
|
||||
graphToolTrace: string
|
||||
graphToolCode: string
|
||||
interruptType: string
|
||||
checkPointId: string
|
||||
interrupted: boolean
|
||||
traceData: string
|
||||
errorMessage: string
|
||||
conversationId: number
|
||||
aiAgentId: number
|
||||
}
|
||||
|
||||
export type MCPConnectionResult = {
|
||||
serverCode: string
|
||||
endpoint: string
|
||||
@@ -881,6 +909,13 @@ export function updateSkillDefinitionPriority(ids: number[]) {
|
||||
})
|
||||
}
|
||||
|
||||
export function debugRunSkillDefinition(payload: SkillDebugRunPayload) {
|
||||
return request<SkillDebugRunResult>("/api/console/skill-definition/debug_run", {
|
||||
method: "POST",
|
||||
body: JSON.stringify(payload),
|
||||
})
|
||||
}
|
||||
|
||||
export function testMCPConnection(serverCode: string) {
|
||||
return request<MCPConnectionResult>("/api/console/mcp/test_connection", {
|
||||
method: "POST",
|
||||
|
||||
Reference in New Issue
Block a user