feat: implement instruction assembly and project instruction providers with tests
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@@ -0,0 +1,112 @@
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package instruction
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import "strings"
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const defaultGovernanceInstruction = `
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你正在一个有明确工程约束的客服系统中工作。
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执行时必须严格遵守当前注入的项目规则、Agent 规则和技能规则。
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如果存在工具白名单限制,只能调用当前允许的工具;信息不足时优先追问,不要伪造事实或跳过必要确认。
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`
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type Assembler struct {
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governanceInstruction string
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}
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type AssemblerInput struct {
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AgentInstruction string
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GovernanceInstruction string
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SkillInstruction string
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ToolAppendices []string
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ProjectInstruction string
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}
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type AssemblySummary struct {
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SectionTitles []string
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HasProjectRule bool
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HasGovernanceRule bool
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HasAgentRule bool
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HasSkillRule bool
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HasToolRule bool
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}
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type AssemblyResult struct {
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Text string
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Summary AssemblySummary
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}
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func NewAssembler() *Assembler {
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return &Assembler{governanceInstruction: strings.TrimSpace(defaultGovernanceInstruction)}
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}
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func (a *Assembler) Build(input AssemblerInput) string {
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return a.Assemble(input).Text
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}
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func (a *Assembler) Assemble(input AssemblerInput) AssemblyResult {
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parts := make([]string, 0, 5)
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summary := AssemblySummary{SectionTitles: make([]string, 0, 5)}
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projectInstruction := strings.TrimSpace(input.ProjectInstruction)
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if projectInstruction == "" {
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projectInstruction = strings.TrimSpace(DefaultProjectInstruction)
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}
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if projectInstruction != "" {
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parts = append(parts, buildInstructionSection("项目级规则", projectInstruction))
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summary.HasProjectRule = true
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summary.SectionTitles = append(summary.SectionTitles, "项目级规则")
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}
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governanceInstruction := strings.TrimSpace(input.GovernanceInstruction)
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if governanceInstruction == "" && a != nil {
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governanceInstruction = strings.TrimSpace(a.governanceInstruction)
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}
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if governanceInstruction != "" {
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parts = append(parts, buildInstructionSection("系统治理规则", governanceInstruction))
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summary.HasGovernanceRule = true
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summary.SectionTitles = append(summary.SectionTitles, "系统治理规则")
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}
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if agentInstruction := strings.TrimSpace(input.AgentInstruction); agentInstruction != "" {
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parts = append(parts, buildInstructionSection("Agent 规则", agentInstruction))
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summary.HasAgentRule = true
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summary.SectionTitles = append(summary.SectionTitles, "Agent 规则")
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}
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if skillInstruction := strings.TrimSpace(input.SkillInstruction); skillInstruction != "" {
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parts = append(parts, buildInstructionSection("当前技能上下文", skillInstruction))
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summary.HasSkillRule = true
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summary.SectionTitles = append(summary.SectionTitles, "当前技能上下文")
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}
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if appendix := buildToolAppendix(input.ToolAppendices); appendix != "" {
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parts = append(parts, buildInstructionSection("工具补充规则", appendix))
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summary.HasToolRule = true
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summary.SectionTitles = append(summary.SectionTitles, "工具补充规则")
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}
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return AssemblyResult{
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Text: strings.TrimSpace(strings.Join(parts, "\n\n")),
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Summary: summary,
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}
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}
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func buildInstructionSection(title, body string) string {
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title = strings.TrimSpace(title)
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body = strings.TrimSpace(body)
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if body == "" {
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return ""
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}
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if title == "" {
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return body
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}
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return title + ":\n" + body
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}
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func buildToolAppendix(input []string) string {
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if len(input) == 0 {
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return ""
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}
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parts := make([]string, 0, len(input))
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for _, item := range input {
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item = strings.TrimSpace(item)
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if item == "" {
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continue
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}
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parts = append(parts, item)
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}
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return strings.TrimSpace(strings.Join(parts, "\n\n"))
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}
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