feat: implement instruction assembly and project instruction providers with tests
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@@ -0,0 +1,86 @@
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package instruction
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import (
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"strings"
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runtimetooling "cs-agent/internal/ai/runtime/tooling"
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"cs-agent/internal/models"
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)
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type Service struct {
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assembler *Assembler
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projectInstructionProvider *ProjectInstructionProvider
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governanceInstructionProvider *GovernanceInstructionProvider
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skillInstructionProvider *SkillInstructionProvider
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toolAppendixProvider *ToolAppendixProvider
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}
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func NewService(
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assembler *Assembler,
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projectProvider *ProjectInstructionProvider,
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governanceProvider *GovernanceInstructionProvider,
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skillProvider *SkillInstructionProvider,
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toolProvider *ToolAppendixProvider,
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) *Service {
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if assembler == nil {
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assembler = NewAssembler()
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}
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if projectProvider == nil {
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projectProvider = NewProjectInstructionProvider()
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}
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if governanceProvider == nil {
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governanceProvider = NewGovernanceInstructionProvider()
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}
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if skillProvider == nil {
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skillProvider = NewSkillInstructionProvider()
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}
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if toolProvider == nil {
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toolProvider = NewToolAppendixProvider()
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}
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return &Service{
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assembler: assembler,
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projectInstructionProvider: projectProvider,
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governanceInstructionProvider: governanceProvider,
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skillInstructionProvider: skillProvider,
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toolAppendixProvider: toolProvider,
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}
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}
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func (s *Service) Build(
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aiAgent *models.AIAgent,
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selectedSkill *models.SkillDefinition,
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toolDefinitions []runtimetooling.MCPToolDefinition,
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extraToolCodes map[string]string,
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) AssemblyResult {
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baseInstruction := ""
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if aiAgent != nil {
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baseInstruction = strings.TrimSpace(aiAgent.SystemPrompt)
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}
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projectInstruction := ""
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governanceInstruction := ""
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skillInstruction := ""
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toolAppendices := make([]string, 0)
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if s != nil && s.projectInstructionProvider != nil {
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projectInstruction = s.projectInstructionProvider.Resolve()
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}
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if s != nil && s.governanceInstructionProvider != nil {
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governanceInstruction = s.governanceInstructionProvider.Resolve()
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}
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if s != nil && s.skillInstructionProvider != nil {
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skillInstruction = s.skillInstructionProvider.Resolve(selectedSkill)
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}
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if s != nil && s.toolAppendixProvider != nil {
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toolAppendices = s.toolAppendixProvider.Build(toolDefinitions, extraToolCodes)
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}
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assembler := NewAssembler()
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if s != nil && s.assembler != nil {
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assembler = s.assembler
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}
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return assembler.Assemble(AssemblerInput{
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AgentInstruction: baseInstruction,
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GovernanceInstruction: governanceInstruction,
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SkillInstruction: skillInstruction,
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ToolAppendices: toolAppendices,
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ProjectInstruction: projectInstruction,
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})
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}
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